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5 Completely Broken, Unbeatable Games, Thanks to Developer Stupidity | Fact Hunt

5 Completely Broken, Unbeatable Games, Thanks to Developer Stupidity | Fact Hunt


Guru Larry merch is finally now available
at pixelempire.com order now for a chance to win one of four $50 gift cards! With the ever increasing development times
of video games, you’d think they’d be finely tuned to a T… But, as we all know in this day and age, nothing
could be further from the truth. However, some these games are so poorly made
and rushed out the door that they are literally impossible to complete. Not because of their difficulty, Oh, goodness
no, but good old fashioned ineptitude. So, this episode I take a look at these futile
formations, these puerile productions, and these naive nascencys, as I say… But, Hello You, I’m Guru Larry, and I welcome
you to Fact Hunt: Five Completely Broken, Unbeatable Games, Thanks to Developer Stupidity Aah, everybody loves Bubble Bobble, It’s
the Tom Hanks of video games. The maze crawling adventures of two devolved
overweight dinosaur children, entombing enemies with their spit has engrossed the world for
nearly four decades now. So when Taito announced an updated version
of the classic percolating platformer in 2005, gamers were… reasonably interested (I mean
be honest, this is Bubble Bobble we’re talking about here) in seeing Bub and Bob’s latest
incarnation. Unfortunately, as you can probably guess,
if it’s on this list, something’s bound to have come a-cropper with the game, and
that’s exactly what happens when you get to the 30th level. Now, level 30 is a boss fight, so, what do
you think would be the most important thing to have in a boss fight? Spikes all over the walls? Annoying constantly respawning enemies? Having a shed load of health packs before
the encounter? Nope, the most important thing to have in
a boss fight… is a bloomin’ Boss!!! Yup, In Taito’s eagerness to get the game
out in stores in time, they completely forgot to add a boss in the level, so once you get
to level 30, you’re stuck there in limbo for all eternity, waiting for a boss that
will never come, and totally incapable of ever progressing to the rest of the game,
as it uses battery back-up rather than passwords. Brilliant! On the plus side, the North American publishers,
Codemasters were kind enough announce a recall of the game, where anyone who sent their copy
of Bubble Bobble Revolution in, would receive a patched copy… …Four months later when they had printed
some. (sigh) You couldn’t make this up! let’s travel all the way back to the neon
filled days of 1982, and the launch of GCE and Milton Bradley’s Vectrex. Well, more specifically it’s bundled game,
which is totally not ripping off Asteroids, MineStorm. Now, MineStorm was a pretty decent pack-in
game for a console, probably quite mind-blowing to play a genuine vector based clone of Asteroids
in the comfort of your own home at the time. However, what was even more mind blowing is
the developers never bothered testing the thing (that or they were no good at their
own game) as once you got to the thirteenth level, the game would crash. Instantly destroying your high score and any
progression you had made. GCE and MB were fully aware of this issue,
as anyone who wrote to them and complained, would receive a free copy of MineStorm II…
which was the exact same game, just it didn’t crash this time. (Turning a less buggy revision into a sequel,
where have seen that before ladies and gentlemen?) MineStorm II is also an unbelievably rare
game nowadays, one of the holy grails of collectors in fact. So either no one who bought a Vectrex was
any good at the game, or they just didn’t want to kick up a fuss! But at least we have one of gaming first ever
examples of releasing an unfinished game. (Sobs) We had a chance to nip this in the bud people,
yet we did nothing!!! Oh, the humanity! Japanese to English translation errors in
video games have often ranged from the baffling, downright hilarious, to even legendary meme
status. But our next example of a translation error
is so stupid, it literally stopped you from finishing the game. When Crave Entertainment released Tokyo Xtreme
Racer 3 for the PS2 in the US, they thought, Hot dang!!! A game set in the Japanese capital just ain’t
American enough, So the first thing to go was the use of Yen
as currency in the game. However, you can’t use the same numerical
value by simply changing the yen symbol to a dollar sign, the cars would look ridiculously
expensive by comparison. So, thinking they were smart, Crave just divided
all yen values by 100 to give more realistic looking dollar prices. Unfortunately, what Crave DIDN’T do was
also adjust the yen to dollar values to challenge other racers, and the entry fee to challenge
the final boss, Whirlwind Fanfare is 100,000,000 Yen/Dollars, but unbeknownst to Crave, the
game caps out at $99,999,990. In other words, Tokyo Xtreme Racer 3 is literally
impossible to beat as you can never physically have enough money in the game to challenge
the final boss. Of course, workarounds were discovered to
fix this issue, namely an infinite money code via a Game Shark or Action Replay, but if
you have to personally fork out $60 to fix such a schoolboy error, is it even worth purchasing
the game in the first place? One of my all-time favourite gaming anecdotes
this story… Now, despite going down as the worst selling console
in history (yes, I did a video on that) The The C64GS’s biggest bone-headed move wasn’t
trying to release an 8-bit console based on nearly decade old technology when 16-bit consoles
were hitting shelves. Oh, no siree… It was Commodore trying to ship the system
with Terminator 2. What could possibly be wrong with that Larry? I hear you ask, bundling a system with a video
game adaptation of one of the most popular movies of all-time would be a sure fire hit
and would guarantee sales. And well… yes, you’d be completely right… If it wasn’t for one tiny, overlooked issue… You see, deep down the C64GS is literally
just a regular Commodore 64 without a keyboard, it didn’t even innovate having a cartridge
port, as the C64 had one of those since IT was first released back in 1982. So when Commodore commissioned Ocean Software
to develop a cartridge based port of Terminator 2 for their upcoming console, Ocean simply
used a normal Commodore 64 to develop the game on, as both systems were 100% compatible
with one another… …Well, 99.9% compatible. Developing the game like any other C64 title,
Ocean always let you start the game by simply pressing the Return Key, just like every other
game they ever developed on the system. And as the C64GS didn’t have a keyboard…
that was a bit of a problem. So you literally couldn’t progress any further
than the title screen in Terminator 2, simply because Ocean programmed a start button the
C64GS didn’t have. Of course, Commodore and Ocean didn’t realize
this massive fubar until after the game had gone to print, So Commodore quickly pushed
an incredibly cheaply made flimsy cartridge for the C64GS’s launch instead, consisting
of old games such as Flimbo’s Quest, Fiendish Freddie’s Big Top O’ Fun, Klax, and the
by then, ancient 8-year-old C64 game, International Soccer. Lumbered with thousands of useless Terminator 2 cartridges, Commodore simply bundled them with a regular Commodore 64 instead. Which in a huge twist of irony proved so successful
it destroyed sales of the C64GS, (as who wanted a system without a keyboard and wouldn’t
let you play thousands of super cheap cassette and disk based games for just £50 less?) In fact, it got to the point they recalled
the C64GS to convert them back into regular Commodore 64’s to meet demand and recoup
all their losses on the failed console. And people wonder why Commodore went out of
business! However, for a list of unbeatable games because
they crash or glitch out, you’d have thought one where you can’t even get off the bloody
title screen would be our number one entry… But our final title even manages to beat that! Hi everyone, welcome to JOHN MADDEN football! We’ll end this episode with a story I’m
surprised has fallen out of memory, especially with the publishers constant track record
of treating their audience like utter dirt. In the days before scamming their consumer
base with Loot box… I mean “surprise mechanics”, Electronic
Arts thought it would be far more profitable to just release unfinished games instead. And one needs to look no further on this,
than their second biggest sports Franchise, Madden NFL and its 2006 incarnation for the
PSP. Now, playing Madden 06 in exhibition mode
is perfectly fine, but dare you have the audacity to play the franchise mode, and every single
time you turned the ball over, (for instance, throw an interception), the game would crash
so hard, it would literally switch off the PSP, essentially soft bricking the handheld
and losing all your progress. Now, for something that is reasonably common within
an American football game, you’d have thought EA would have picked up on this during playtesting,
but only after mass protests on the Madden forums did the house of Hawkins finally acknowledge
and respond to this massive issue. So, what did EA do? They obviously offered a heartfelt apology,
immediately released a patch fixing the issue and recalled all copies of this literally
broken game right? (Laughs) No, of course not, this is EA we’re talking
about here… No, they put out a press release telling people
to “deal with it”. Yup, EA decided that this game killing bug
didn’t receive enough complaints to warrant wasting their time on fixing, and anyone who
WAS affected could go screw themselves… it was their problem now, not EA’s. Players did finally discover a rather exhaustive
workaround to the crashing issue, which was to quit out of the game and create a brand
new save EVERY SINGLE QUARTER to minimise any potential loss. But it’s insane why anyone would want to
continue using a completely broken product at full price, sold by a publisher who demanded
they sort out the issue themselves. Wow!!! Hi folks, welcome to John Madden football Get ready for some real hard hitting action! Subtitles created by Larry Bundy Jr

Comments (100)

  1. @Larry Bundy Jr Thank you again.

  2. That Commodore T2 fuck up made me laugh so hard that my head started hurting lol

  3. Hey everyone, I've had a few people saying they have issues with the audio balancing on this video. If you're also having that problem, here's a fixed version which should be easier to hear for you!

    https://www.youtube.com/watch?v=_Hnxr75gR6s

  4. but heeellooo youuuu its not a broken game if it was made by EA games they are just their natural state

  5. Ounce again EA proves to be the Galactic empire of game companies

  6. Vampire Masquerade Bloodlines would always crash about 3/4 of the way through the game when it was first released, a lot of people didn't have internet back then either so getting hold of the patch was a pain in the ass.

  7. Wait, I can make games that brick entire consoles and not even deal with the controversy.
    I know where my career is going

  8. Oh those English translation errors. I actually believe it was intentional. Like to self-mock the Engwish talk. I use it a lot on purpose. Its okay. I am Asian. 😛 I believe it was to be read in Engwish.

    I was frying over the sea. It was happy day.

  9. Bubble Bobble Revolution cover art gave me goosebumps

  10. How is Impossible Mission not on this list.

  11. EA: hey! Quiet down! Why that happens is .. uh… uh….. THE DEV IS RETARED DON YELL AT ME

  12. Shit Spyhunter, it's been so long since I played that on the PS2.

  13. Bubble bubble music made me go crazy – it taunted the player

  14. John Madden! John Madden! John Madden!
    Football

  15. Fact hunt? Am not.

  16. Still have my original Vectrex and it has the glitch… but it doesn't simply "crash" at level 13 – it skips to 15 and continues on with a skip every so many levels after (I forget the frequency) that going all the way to level 99 where there is one extra dot laid which can never be hatched into an "asteroid" object and you're done. The game will on rare occasion completely crash at 13 but most times it continues after skipping a level. The levels do change and get harder while introducing new kinds of objects to shoot… I believe up through level 32 and at that point all of the different kinds of objects have been revealed. Each level has a varied (put pre-defined) mix of objects you attempt to eliminate.

  17. You don't play txr3. You stop at 2 lol

  18. I had Vectrex, and I just thought that when I got that far, I had beaten it. Kinda like Demon Attack on the 2600.

  19. The T-Rex boss from Ninja Gaiden 3 was fucking unfair and total bs…

  20. Surprised that Jet Set Willy wasn't on this list.

  21. Rastan on C64. There's a jump late in the game you can't make. I didn't learn this until the birth of the internet. So little old me kept trying and trying and trying what I now know was impossible because it was broken

  22. Whenever I hear the word 'Madden', I just imagine Jason Mendoza from The Good Place.

  23. So, just so I'm sure, the best enemy/boss in my Bubble Bobble world is:
    NOT me for being literally unbeatable.
    NOT the Jack-In-The-Box, Dragon, or the secret bosses all in Rainbow Islands.
    NOT the king who has control over fire and ice, AND his only weaknesses are music notes and lightning.
    But the LAZIEST boss who decided to stay home and didn't even show up to the fight?!

    I need to rethink my strategies for dealing with Bub and Bob…

  24. Does anyone know the music playing around the 9:50 mark?

  25. Tell me again, Retro Gamers, how games used to be better, before they were day one patches to fixed horse shit like this.

  26. WHAT ABOUT DARKSIDERS 2????????????????

  27. Me: first game
    Me: Looks over at my copy of Bubble Bobble DS nervously

  28. Surprise surprise, the #1 game is an EA one.

  29. I'm surprised no one's complaining about how loud/distracting the music is in this video, I can barely understand what he's saying at some points.

  30. Why the fuck EA is still in business is stupefying.

  31. Anyone know the song at 0:14?

  32. Lower the music volume, I could barely hear you in the intro.

  33. Dang… you actually made me miss playing games on my C64… thank goodness all I had to do was find it in storage and turn it on. #Choplifter. 🤘

  34. Imagine being the first person to discover the Tokyo Xtreme Racer currency conversion problem.

    You've made so much progress, yet you end up literally a dollar short.

  35. Dont you people have an ON switch?

  36. 0:51 that better just be for your introduction as there is nothing wrong with ratchet and clank up your arsenal.

  37. EA is a legit super villain company.

  38. My fave has got to be 2

  39. And yet people still complain about sonic 06 being unplayable. Like hay, at least you can beat it.

  40. Most people couldn't get past a certain level because of a bug in the programming.

    I can't get past the haircuts that were popular back in the 80's.

  41. My first time watching your videos . Very cool

  42. Did Channel Awesome finally become The Guru Larry Channel?

  43. Wow EA really has been a dick for a long long time. I had forgotten all about this and I owned a number of PSP's, to be fair I have almost always steered away from sports games as they're a waste of money I mean just the yearly ones that almost immediately lose all their value.

  44. op music https://www.youtube.com/watch?v=KFHSVFEo3d8

  45. Trollsome's games are broken as fk.

  46. Electronic Arts – turning "fuck you" into customer relations since 1982!

    Christ… you'd think they were a government agency or something?

  47. Bubble Booble Revolution has the boss but they just wrote the code wrong

  48. People: "You are horrible for selling us unfinished games! We will boycott you."

    EA: "Deal with it."

    People: "Oh I will show you deal with it…..Oh look a new game." buys another unfinished game

    That's why they don't finish games. They know people are stupid and will continue to waste their money and bitch.

  49. That one boss in super Mario dream team

  50. Whirlwind Fanfare isn’t the final boss in TXR3, she’s a type of rival known as a “Wanderer”, basically rivals that are not in any team, therefore are not significant to the game's.. “plot” and have a set of special requirements such as playing the game at 2-4am in real life time (Death Driver) or honking in a specific location for a few minutes.
    The requirement for the final boss is to beat all 599 rivals including wanderers(which is impossible to achieve in the US version as stated) The final boss is drum roll …a literal ghost of yourself

    Sorry for oversharing, but I just love how mystical this game feels sometimes, encountering a random wanderer just because you’re playing at midnight in real time in a specific car, it feels like you’re racing a myth when you race them

  51. Wait, the Vectrex?
    OH NO. MOLLY.

  52. 6:02 Lmao kinda messed up the math on the car price there Larry.

  53. The levels with the music and your voice are off. We cant hear you man.

  54. International Sucker, ah, sounds like a great game

  55. Thank god for no more annoying sgr music that makes ur vids unwatchable

  56. I was pissed when I couldn't complete Arkham City due to a crashing bug 1/3 of the way through, but at least that was PATCHED within a few months.

  57. So EA really was always terrible, go figure.

  58. EA Sports. It's in the SHAME.

  59. Wait, do you know the loanly goombah?

  60. The Bubble Bubble Revolution cover is so ugly!!

  61. I love ea they are the best company and make the best games. I always buy the dlc and surprise mechanics.

  62. The reference to a less buggy version being a sequel went over my head, what game you talkin about?

  63. EA did patch Madden '06. It's called Madden '07.

  64. EA did patch Madden '06. It's called Madden '07.

  65. 1:44 The box art alone tells you everything you need to know.

  66. 1:19 – Bubble Bobble (Nintendo DS)

    3:19 – MineStorm (Vectrex)

    5:04 – Tokyo Xtreme Racer 3 (PS2)

    7:01 – Terminator 2: Judgement Day (Commodore 64)

    10:34 – Madden NFL '06 (PSP)

  67. Dear EA,
    Fuck yourself.
    That is all.

  68. There was also a glitch in the US version of Turok: Rage Wars (N64). The Monkey Tag game was unbeatable and since there was a required Monkey Tag game in the campaign mode, you couldn't reach the final boss fight.

  69. I'd just like to point out that in order to face off against "Whirlwind Fanfare" in TXR3, you have to defeat every other rival in the game.
    All 500 of them.
    And some of them have very specific requirements anyway, so good luck. I've had this game for 15 years and still haven't unlocked him, but it's still fun to play.

  70. The problem with the EA football game must have been Madden-ing.

    … I'll show myself out.

  71. What is the game at 5:14 ? Thanks.

  72. Whelp, I guess that's what it takes. Program it, test it, edit it, test it, produce it, then distribute it, yep, four months. They could probably have **hurried**, but then we risk getting something just as broken but in some other way. The real mistake was (obviously) letting it through the first time like that. Not to mention the programmers were probably already working on the next game by that point. Seems somebody flubbed up in the testing phase. Hey, job opening guys!

  73. EA's intent was to give players a sense of pride and accomplishment working around such a daunting challenge

  74. Whoa! Whoa! Whoa! Klax is a GREAT game. Shame on you for calling it flimsy!

  75. Side note, Death to EA.

  76. Heh, I better go down to the comments and make a joke about scummy EA before someone else.. dammit…

  77. I must be the very last person to notice that Fact Hunt is a play on words, or at least sounds a lot like something else

  78. Skylanders: spyros adventure was unbeatable, right? I remember my brother and I couldnt get past the final level. We couldnt figure it out

  79. I finally found your channel thanks to this video. I was subscribed to you for a long time but couldn't find your channel on my list due to the fact that I am subscribed to tons of channels. Anyways, all the best to ye.

  80. 13:04 That kinda looks like Dr. Phil.

  81. Of course #1 is a bloody EA game. What a troll on the entire gaming world.

  82. Not surprised that Terminator 2 is made with help from LJN, those diarrhea dumpsters!
    -Signed Avgn
    -PS: He's gonna take you back to the past!
    To play the shitty games that suck ass!

  83. Tokyo extreme racer three i own it never knew this info thnx

  84. Hi everyone, welcome to J O H N M A D D E N football

  85. I find the music in your video is too loud and everything else about it is generally obnoxious.

  86. You really need to start listing the songs you use in your videos and give credit to the artists

  87. Wow. That Bubble Bobble Revolution cover is… stunning. And so is maxing out your money in that Tokyo Racing game and then seeing that you are 10 dollars away from your goal and can't get it. Whoever experienced that back in the day: I feel sorry for you. As for the Terminator game… I just can't believe it. Did nobody try to even start the game? Was there zero playtesting? Incredible. 9:30 Oh, LJN. Now I'm not surprised anymore.

  88. I bought a game like that a while ago, I regretted it
    if you see "Sim animals: Africa" in stores, don't buy it, it softlocks at 75% completion, why? a developer error of course!

  89. Wow, even then people prooved how stupid they are as they continue to give EA money. $$$

  90. My favorite has got to be the car game one where they thought they were clever but ended up screwing themselves instead.

  91. Family Guy the video game

  92. This American girl loves your accent 😍

  93. I got past level 13 as a kid when playing Mine Storm. When it cut back to the Player screen, I didn't think anything was wrong; I assumed I had just beaten the game!

  94. Tokyo Extreme Racing 3 has to be the stupidest. The game is called TOKYO Extreme Racing! It's set in JAPAN! Yet somehow, the company thought American gamers would find the game "too Japanese" if the currency used was the Japanese yen?

  95. welcome to john MADden football!

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