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Is Crash Bandicoot OVERRATED?! (Crash Bandicoot N Sane Trilogy) – Deadlock

Is Crash Bandicoot OVERRATED?! (Crash Bandicoot N Sane Trilogy) – Deadlock


The 90s were an incredible time to be a gamer. Innovations were happening left and right, but the true turning point came back in 1995 as the 5th Generations of consoles was released bringing the gaming world into the 3rd dimension! [Echoing “Dimension”] It was a complete paradigm shift for the industry. Not only were old favorites re-inventing themselves with
polygons instead of pixels, this new dimension ushered forth new contenders for console domination. And with new consoles,
comes new mascots. Enter Crash Bandicoot,
the denim clad marsupial brought to life by NaughtyDog. Some of the earliest games to bring platforming into 3D, the Crash series was easily, easily one of the most successful of its time with each installment selling around 7 million copies. Now, after years out of the spotlight, Crash is back. And seeing an incredible resurgence in popularity with the release of the N’Sane Trilogy of HD Remasters. But just how well did these games hold up? Were the Crash games actually good to begin with? Or have we been giving ’em a past just because of
childhood nostalgia? Well… Ladies and gentlemen of the Internet,
welcome to Deadlock! [Intro] Ryder: Wait, Matt. I’m confused. Didn’t you already do a Deadlock about whether or not Dark Souls sucks? MatPat: Ohh, hahahaha. I get it.
Is Crash the new Dark Souls? Nice dead meme there, Ryder. By the way, I’m surprised you’ve even played a Crash Bandicoot game considering it’s not a narrative-driven game about angsty hipster teenagers. Ryder: Okay, just because I love
Life is Strange, Gone Home, Night in the Woods, and Oxen Free doesn’t mean that those are the only games I play. I am a massive fan of 3D platformers and have been my entire life. And considering I’m one of the only people on this channel who has ever even talked about Crash Bandicoot. MatPat: Maybe there’s a reason for that. Ryder: I feel more than qualified to step in and defend my boy, Crash. And, as you can see, I’ve come prepared. So, let’s not waste any time.
Hurry up, get this done. There’s a new Life is Strange episode out. MatPat: [Laughs] So predictable. Anyway, if we could actually get to the debate now. Ryder: With pleasure. Crash Bandicoot was and still is one of the most important franchises in the entire history of 3D platformers. It was a pioneer of the genre that boasted amazing graphics, memorable characters and music and challenging design. And despite being the new kid on the block, Crash did the impossible.
Rising above the competition to become a truly viable rival of both Mario and Sonic. Look at the sales charts and you’ll see that all three of the original Crash games are in the Top 10 most sold Play-Station games of all time, right along Final Fantasy, Metal Gear Solid and… Gran Turismo?? MatPat: Yeah, I never really understood that one either. Ryder: Long story short, Crash was one of the biggest reasons that Play-Station would come to rule the triple-A gaming industry and continue to dominate it to this day. Without this spinning Bandicoot,
gaming would look a lot different. MatPat: [Laughs] Yeah, sure.
Too bad the games were garabage. Ryder: Whoa.. Whoa.. Whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa! Matt, that is a strong claim.
Are you sure you’re ready to fight your case here? MatPat: More than ready, Ryder.
Just because a game sells well doesn’t make that game good. Take for instance, the very first game. The one that, apparently, was so instrumental to the rise of Play-Station. This game has aged so poorly, that it’s borderline unplayable today. You know what’s a bad idea, Ryder? Making a 3D game that controls with 4-directional pads. He can only move in 8 directions and there was no analog-control capabilities. Couple that with deceptively heavy physics, and you some how manage to have controls that are both stilted and slippery at the same time. Crash feels sloppy and sluggish. And compare that to Mario, whose first fully 3D game, Super Mario 64, was an innovative powerhouse. Full analog control support, allowing for complete 360 degree movement. Controls aren’t a chore… They’re fun! Running in circles, long jumping, and wide open fields. It was awesome! Ryder: Well, of course
Mario 64 was the more revolutionary title. It was made by Nintendo, literally the biggest company in the industry at that point. They have the time, money and resources to
make something revolutionary. NaughtyDog had a 7-person staff,
$2 million, and 0 experience making platformers. So for the company to take on a task as monumental
as creating one of the first fully 3D action platformers was incredibly ambitious. And keeping in mind that
this was also the year of Bubsy 3D, I think we can all agree that Crash Bandicoot turned out
pretty dang good all things considered. MatPat: Fair enough, fair enough.
I can totally respect a small team working with minimum resources to create something that they’re passionate about. [Whispers]: I like to think that that’s something
we do here on the channel all the time. [Normal Voice]: But even a small team should be able to understand the basics of level design. Crash can barely even be described as a 3D platformer. A good number of its levels were side-scrollers with a locked camera. And what 3D levels it did have were all
a bunch of linear, uninspired hallways that made up for their lack of interesting design with pitfalls, cheap deaths and action-set pieces that distract you from the fact that all you’re actually doing is going in a straight line. But they somehow managed to screw that one up, Ryder. Because as good as the game may have looked at the time, depth perception is a cruel, cruel mistress in Crash Bandicoot. Trying to gauge whether or not you’ll actually land a jump at any given moment is next to impossible. And made even worse thanks to how heavy Crash actually handles. Plus, the game oftens breaks established platforming rules. The infamous boulding-chase sequences
where you’re having to run towards the camera with no way of seeing what obstacles is coming next giving you little, to no time, to properly respond to the chasms and obstacles ahead of you. It is nothing but trial and error and memorization. And if that isn’t frustrating enough, in the original game, remember they expected to have to play levels perfectly in one try just to even save the game. Just to save it! Ryder: Okay, that is fair but keep in mind that these games were released during a time when 3D platformers weren’t really a thing. I mean, before this, what’s the closest thing we had? Uh, Sonic 3D Blast and Bug. There were no established rules for 3D platformers. And NaughtyDog took this as an opportunity to experiment with new ideas that turned expectations on their head. Plus, the game was an incredibe financial success, allowing NaughtyDog to follow up with several sequels, which dealt with pretty much every issue you just mentioned. MatPat: Mmm, interesting. Let’s talk about those sequels, shall we? NaughtyDog created two more Crash platformers, each one only having a year’s worth of development in between them, and it shows. Sure, Crash 2 and Crash 3 handle better and do look better, but they change virtually nothing about the lackluster gameplay and stiff level design. Instead, their “gameplay innovations” involved adding extra gimmicks that start to make the game even worse. Things weren’t too bad in Crash 2, I mean, unless you remember those unforgivable jetpack sessions. Ryder: Okay, yeah, I agree.
Those jetpacks stages are pretty poopy. MatPat: Right? Which they decide to make the final boss of the game. But overall, the game was an improvement. Hoho! But then came Warped. Where, let’s be honest, they just gave up on making a platformer altogether The game is nothing but a showcase of level gimmicks. Fighter Pilot stages that lasted a couple of seconds, tiger riding stages, jet ski levels, the water level as the second stage in the game, and don’t even get me started on those horrible motorbike stages. Ryder: Oh what’s wrong with the motorbike stages? MatPat: Have you tried controlling them? They’re so stiff, and it’d be one thing if these forced minigame stages were a small percentage of the game, but they are literally, without exaggeration 50% of it! There are around 30 levels in the game, and fifteen of them rely on these gimmicks! The game is just poorly thought out. If Naughty Dog wanted to make a racing game, then they should have just made a racing game! Oh wait, they did! The very next year… Huh! It’s almost like they used this game as a means of testing out a cash-grab spin-off they could manage. My cold cynical heart aside though, if you bought this game expecting to be a 3D platformer, Sorry. Ryder: Ok, I’ll concede that Crash’s reliance on vehicle sections did get tiring as the games went on. But when the game was just being a straight-up platformer, it was untouchable. For those who weren’t there, it’s difficult to convey just how intense of a shift the leap into a fully 3D polygonal gaming was for the industry. Up until Crash’s release in 1996, platformers moved left, right, and maybe if you were lucky up and down. But once that z-axis got added and game world started to become bigger and more opened-ended, there were a lot of long-time gamers who just couldn’t keep up. You’ve said yourself on This Very Show, you’ve known several people who just gave up on videogames once they moved to 3D, So, needless to say, the 5th generation of gaming consoles was pretty intimidating at the start. Enter Crash Bandicoot, with its appealing characters and graphics, unobtrusive story, linear design, accessible gameplay, and a balanced mix of 2D and 3D levels, and you have the perfect starting points for those who have been overwhelmed 3D gaming. MatPat: Sure, but instead of working to make a better platformer with more interesting and creative level designs as their experience as designers grew, and as gamers became more adapted in navigating in 3D, they instead descended into gimmicks! For instance, Crash Warped introduced a Mega Man styled power-up system where you would recieve a new ability after defeating each boss. Double jump, bazooka, glide. Ryder: Yeah! Uh, point being? MatPat: Power-ups that could only be used in traditional Crash platforming levels. Well too bad half the game is vehicle sections, and even when you are allowed to use them, you never need to. Good level design presents you with a challenge that requires to get better at using your new skills, but you can just get through the entire game of Crash without ever needing to use the power-ups! In fact, the developers implemented them so lazily, that they actually put up signs in levels reminding you to use them! Even though, once again, you don’t have to. Okay come on! How many times in a 3D Mario game has Nintendo FREAKING NINTENDO, was resorting to just sticking an arrow into their level somewhere just so the player knows where the heck to go. MatPat: But there’s a difference between tossing in an arrow to give the player extra direction in a large open area, and literally having to signpost your game, just so players could remember that they have the ability to double jump. Seriously, without exaggeration, I forgot the power-up the first time I played. And when that happens to gamers, THAT is a problem. Ryder: Sounds more like a problem with your memory Matt! Because this game was designed so that every player could approached each level the way they wanted to. Those who wanted that extra challenge could easily just not use the power-ups. Players wanting to go through the game casually could utilize those power-ups to save themselves from hazards. It kept gameplay fresh for Crash veterans and on top of that, those who wanted to go for 100% completion needed, I repeat, NEEDED those powerups to access secret pathways. MatPat and Ryder: Which reminds me, SECRETS. MatPat: [*inaudible speech*] Ryder: While the Crash sequels did keep to the heavily design of the original, Naughty Dog knew that they would need to up the ante in order to compete with the more heavily explored platformers that came afterward. So they added a TON of secrets to Crash 2 & 3 that could lead the secret paths with more crates to break, extra lives, gems to collect, and even warps to completely different levels. All of which added an element of mystery and exploration to an otherwise linear game MatPat: Ah yes! The secret pathways, the giant question mark platforms, literally alongside your main linear path! Woohoohoo! So secret! Or were you referring to the secrets so well hidden and so few and sporadically implemented that you might not even know they exist to this day! Seriously, the game does nothing, absolutely nothing to indicate that these secret bonuses and even there! Warp paths, the secret levels are hidden on random platforms, and even on clusters clusters of nitro crates, that the game actively teaches you to avoid at all cost Ryder: Which backs up my points that these secrets existed to incentivize to think outside the box. Did you happen to notice that those nitro crates were in the of a staircase? These secrets represent something that we, as gamers often forget about as we get older and more cynical. Childlike wonder. When were kids playing Crash 2, we weren’t thinking about the controls or the mechanics, we were thinking about this awesome new world that was created and what adventures it could give us. If you were a kid playing Crash and you just happened to stumble across one of these secret warps, you would be completely awestruck! The same way you were in Super Mario 64 when you looked up in that random spotlight and we’re transported into a completely new level. MatPat: Ah yes, the nostalgia argument. I was wondering when you’d resort to this one. Yeah Ryder, we get it, you played these games to death when you were a kid and have all these fond memories of finding the secrets for the first time. Ryder: Oh, no, I-I don’t. MatPat: What? Ryder: Yeah, I’d never played Crash as a kid. I grew up with Nintendo Consoles and never even picked up crash until like 2014? I have absolutely zero nostalgia whatsoever. I just think it’s really cool. MatPat: Huh! Ryder: Anyway, so far we’ve done nothing but talk about the original Playstation 1 Crash games, but we’re forgetting one big thing: The Nsane Trilogy. The Team at Vicarious Visions lovingly remastered all three of the original Crash games from the ground up for Playstation 4 with beautiful 4K graphics, control improvements across all three entries in the series, and autosave among so much more in ONE package. Not only did Vicarious Visions successfully bring Crash back into the spotlight, but they arguably created the definitive versions of the Naughty Dog Crash games in the process. And fans were ecstatic! I mean, did you see the reaction that Crash got at E3 2016? The crowd was roaring before the announcements had even been made! They were that excited for the return of Crash. And once the game actually came out, it took the gaming scene by storm! Spawning memes from the literal moment it was released recieving very positive review scores, and managing to get played by all the biggest YouTube gamers. MatPat: [*sarcastically*] Yeah! As a rage game to make fun of how challenging it was! Challenged mind you that’s built up being unfair, rather than difficult to execute on. You made the joke earlier about the whole Dark Souls meme, but Dark Souls is built on pattern recognition and reaction time. By the time you get to the end of the first Crash game, you’re literally forced to inch through levels at a snail’s pace to avoid instant death trap after instant death trap! Disrupting the organic flow that other better platformers have. What’s the point of having a life meter when you’re constantly dying down pits trying to figure out where the next invisible plank on your bridge is? And the remaster made things worse! By frustratingly rounding off Crash’s hitbox, causing you to get hit by enemies or slide off platforms for seemingly no good reason. Even Crash veterans notice this, admitting that they were dying over and over on levels that they had already mastered years ago. Treacherous stages like Slippery Climb and The High Road are made ten times more infuriating, unfairly infuriating because you neve really know if you’re land on that itty bitty platform or fall to your death. Ryder: Huh, you know what? Maybe Crash is like Dark Souls because I’m all hearing right now are the complaints of someone who needs to get good MATPAT! MatPat: [*unimpressed*] Wow! Ryder, you are on fire today with the dead memes. Memes as dead as the Crash Bandicoot series. Ryder: On the contrary, Crash is probably one of the most long-lasting frachises to come out of the 90s. MatPat: [*scoffs*] Are you serious!? Before 2017, when was the last time that anyone actually cared about Crash Bandicoot? Ryder: While it is true that the post Naughty Dog Crash games never lived up to the franchise’s early legacy, the series was still consistently seeing new entries on into 2008, and outside of the franchise itself, the impact that Crash left on the gaming industry continued to be felt for years. Some of Naughty Dogs’ very next game “Jak and Daxter” was lifted straight from Crash Bandicoot to the first “Sly Cooper” is basically just Crash 3 with a thief theme and where do you think they got those smashable in the Ratchet and Clank series? In fact, there’s even an argument that could be made that the 3D Sonic formula lifted a lot of inspiration from the linear hallways of Crash Bandicoot’s MatPat: Oh Ryder! I don’t think that’s the comparison you want to be making buddy. Ryder: Regardless, at the end of the day, whether it’s your cup of tea or not Matt, the Crash Bandicoot series is important. Without it, Playstation might not be the juggernaut that it is today, and we may have never seen modern masterpieces like Uncharted and the Last of Us. Without Crash Bandicoot, the gaming scene that we know today could look very different. And that kind of long-lasting impact does not just happen. It needs a reason. And that reason is because Crash Bandicoot was, and still is, awesome! MatPat: Face it.The best thing to come out of that series was the meme. Or the fact that Naughty Dog moved on to make Uncharted. Ryder: That Crash Easter Egg was soo cool. MatPat: [*excited*] I know! Ladies and gentlemen in the internet, we have reached DEADLOCK! Now the decision is in your hands. Are we blinded by nostalgia or was Crash truly a pillar of three-dimensional gaming? Cast your vote using the “i” icon in the uper right hand corner of the screen, OR cast your vote in the comments below. Last time in the Pokemon battle, Squirtle came out on top. But uh, the comments are to be believed, Bulbasaur was the true winner. [*Ending music*]

Comments (100)

  1. I love this new theme for Deadlock, but I kinda miss the old little animations that the bottom of the screen had. Maybe if you combine the new theme idea along with the old animation fighting, it would be perfect! 😀

  2. I think crash is a good game it was PlayStation mascot and without him they would be struggling and crash team racing is one of the best racing games ever and people say that’s it’s even better than Mario kart what is a big step for a racing game

  3. Ah ye it's deadlock tme

  4. I’m not happy with you Matpat!!,,

  5. Who else loves crash because I do
    👇🏾like if you do

  6. No, the title is overrated!

  7. Crash Bandicoot Nsane trilogy also came out on Switch!

  8. No one is insulting Crash! 😄 #crashrules

  9. Crash was one of the first game I ever played

  10. well i always play crash of the titans

  11. Crash is best platformer of all time

  12. Crash is good wwooaahh!!!

  13. Mat Pat in this episode YOU SUCK

  14. Ok, saying the games are garbage is a mega stretch. They were some of the most influential games of their time. Yet acting like these games are phenomenal masterpieces is also a mega stretch. They were good games that helped establish a new standard in the industry. They were also flawed games that controlled very poorly, had poor camera placement, and had a lot of frustrating trial by error sections in them.

  15. Vomit in my butthole

  16. I like crash bandicoot, but saying uncharted is a masterpiece is just ridiculous. The last of us yes, but not uncharted. IMHO, there have only been several developers that made masterpieces and some made multiple masterpieces. Nintendo, Rare, Remedy, Capcom, Naughty Dog, ID, EA and (Rockstar maybe, even though I don’t really like their games.) And please don’t reply about some developer that made a rpg or turnbased rpg because I don’t play those.

  17. CTR nitro fuelded

  18. you should rename Deadlock to Game Court

  19. How come nobody likes Crash Bandicoot Warped?? I loved that game, and it's still my fav, regardless of nostalgia, I often go back and play it because it's a good game. In my opinion, the gimmicks are what makes it my favorite!

  20. Matt: “all Crash is is Trial and Error”
    Me in 2019: “WELL WELL WELL! LETS GO AHEAD AND LOOK AT UNDERTALE!!! SHALL WE?!”

  21. Crash 3 is my favorite of the crash games.

  22. Crash bandicoot is MC2

  23. crash is one of the best games

  24. In 2019 we have CTR Remastered AND ITS AWESOME

  25. Mat WTF is wrong with you? Crash is amazing!

  26. I watched this while playing the trilogy

  27. The fps shooter players and minecrafters sitting here be like

  28. I don’t like the gameplay of crash bandicoot it’s an ok game and I agree with mat it’s ok I guess but I think it doesn’t have a chance against mario or other games I do think the gameplay hasn’t aged well

  29. Crash is awesome he is one of my favorite video game franchises

  30. I love Crash Bandicoot and I purchased Crash Bandicoot for the Switch 🙂

  31. Yeah man I hated these games and was always confused as to why people liked them. But I was never much of a fan of platformers in general…some were ok but mostly they're boring.

    But these games I hated the most of all platformers

  32. crash bandicoot is the best game ever

  33. The reason why matpat is very wrong is….
    Woah

  34. Never accutually played crash so I can’t vote

  35. CRASH IS BEST CRASH IS COOL S*** YOURSELF UP IF YOU THINK ITS BAD YOU A**** (I went a bit over the line)

  36. no no no no no crash dos not suck

  37. Every time a new game comes out or Remastered from the 90s or 80s,Matpat is always like"I love Ruining peoples good little hearts and giving them the truth about this games or a horrible theory" but that's we a people love about this videos……OR DO WE THO!

  38. MatPat wins 💯

  39. Crash is overrated

  40. This is my favorite deadlock episode

  41. God, it's just bullshit and dead memes with, isn't it?

  42. games are not subjectively bad or "overrated" but are subjective to how we feel which is why i disagree with the point that crash is overrated, but this is just my opinion

  43. crash rymes with trash

  44. How’s Crash Bandicoot 3D so good? I dunno :3 I only love crash and only crash onlyyyyyyyyyyyy XDDDDDDDDD

  45. Crash is the best

  46. His face at 15:57

  47. I gave up on video games for a long time after the 2 stick walk and look method cake about. I couldn’t figure it out for the longest coming from the n64 controller. I finally decided to pick it up and stick it out at the end of the ps3 life cycle. So glad I did cause theirs some extra amazing games these days.

  48. Well i got into games in the ps2 an wii era, and when i was intruduce to crash (the classic trilogy) i like it but i never wanted to play the first crash, so i skipped it and played the 2 one, then years later i played the n-sane trilogy on the switch i was frustrated by the first game, but i think, i just needed to git gud and the games were fair, but relly trial and error, so crash is good

  49. I like old deadlock health bars better

  50. Crash sucks every time I played it I died even sky landers is better and Believe me I hated skylanders

  51. Not only is crash really hard

    It has all its original glitches

  52. I find the thought that you don't like crash offensive. Yeah, it's hard, buts it's fun! I failed slippery climb, no doubt, but it only took me three tries! Yes I was inching along, but the fun comes from the challenge! Without a challenge, theres no game

  53. do you want truly hate Super Mario 64 for it's dated controls and every level is the ice level

  54. I want to see a game about mega-pat beating robot masters.

  55. Definitely overrated. Have never played a Crash game and been barely aware of its existence despite being an avid gamer. If you didn't play Playstation, you could easily go almost entirely unaware of its existence. Compare that to Sonic and Mario. Most of its "influence" on later games I think is greatly exaggerated. You can see many, many games of that era doing the same stuff but better. Spyro anybody?

  56. Yes it does indeed suck

  57. I’m on MatPat’s side here. Crash is now dead. He made valid points to get my vote.

  58. A-hemm… Tomb Raider was also a crusher of the 90's lol

  59. Played it once as kid but that's it

  60. "it's difficult because i cant just run threw the game and win"
    dude i beat these games when i was like 9. i think people are playing up rage for views.

  61. i think the jumping physics and the new hit boxes are bad but the rest is good, at least the n-sayn trilagy

  62. Crash bandicoot is awesome!

  63. honestley sorry mat but i love the original crash game so im saying it is good

  64. Obviously crash bandicoot is good. I know that there is bad crash games like: off the titans and crash boom bang. But crash bandicoot is a great game.

    Also, if you don't like crash bandicoot then congrats: you don't deserve to live

  65. Crash bandicoot is the best game not bad!!!!!!!!🤬😡🤬😡

  66. Matt complains when he was fighting for dark souls series

  67. Crash was good d***

  68. rude: without crash play station might not be the juggernaut it is today. Me. cough*fortnite*cough but srsly im with matpat

  69. Reason Crash controls bad is not because of the game it was Playstation desing

  70. fight that goomba samurai

  71. I SAID FIGHT THAT GOOMBA SAMURAI XD

  72. I love crash.. But it isnt all that good really.. If the controls are dated i feel like they did a pissy job with that

    Crash annoyed me a lot as a child with its clumbsy mechanics, but what it lacked in proper gameplay it made up for in an amazingly cool universe

    CTR was extremely good though! It had crisp gameplay for its time that i can still enjoy

    Now Nitro Fueled hands down has become the cream of the crop in crash games and i love playing it

    Great music great cartoony but creepy vibes and a really solid franchise to keep building upon as long as you know what youre doing, make a good open new 3d platformer instead that stays true to the original aesthetics

  73. :o)) never heard of this game

  74. Minecraft is better than this

  75. Crash sucks damn even pokemon is better

  76. I agree with MatPat. Oh, this comment is gonna get dislikes.

  77. i think its unfair to group crash bandicoot series and mario 64 in the same 3d platformer adventure.

    mario 64 is open world 3d. keyword on open world.

    crash 1, 2, 3, and wrath of cortex are linear stage-based 3d platformer. even twinsanity and the unmentionable duo (crash of the titans and mind over mutant) are limited in its 'open world' and still maintaining the linear stage-based 3d of its predecessor.

    nostalgia, childhood wonder and quirky cartoonish charm (woah) are the two things that makes fans love crash bandicoot.

  78. Yay or nay crash? Well…I'm waiting.

  79. Ps plz sub to Milky Bobob

  80. Better than super marios crash was alot more intermediate marios handling was sloppier. Super mario had joy stick playstation only had buttons so you cant compare the 2 your argument is invalid and i noticed you tried to make yourself look smarter just by interupting the other guy

  81. This whole "debate" was biased. Crash Bandicoot is a great game and definitely still prevails as a one. Graphics and gameplay are astounding at the time of release. Simple, you may say? Argument can be made, since some people compare 1996-1999 games with late 2000s, but still tge execution is brilliant. Seriously, when I heard that matpat considers CTR as a some kind of "spin-off", I really started to think that he doesn't played tose games (or he just can't). Which leads me to the next point, namely, hardness of Crash's games. Crash definitely has a hard parts inside of it (let's mention Slippery Climb, Road to Nowhere, Hard Cold Crash or even Future Frenzy), but this is precisely why the game is a joy to play. Difficulty level performed in Crash's franchise is constructed with care and balance – we can find levels on each difficulty status – we have Toad Village which serves as an introduction to the gameplay, Toxic waste which (maybe annoying, but) gives us a challenge and Slippery Climb after which gamer screams "I made it!". I know how this may sound, but nevertheless this is the truth: If you think a level is too hard, there's a great chance you just don't have the skills it requires. And I say that both as a Crash Veteran and Gamer as a whole. Seriously, do we abandon a game ("Drive" is a prime example) after screwing a level couple times? I don't, I try and try until I make it. Therefore argument "it's too hard" is not really an argument, but whining of lack of respect. Beating all Oxide's ghost or gathering platinum relics is too hard? No, it's not. I and many, many more people done it multiple times. Also, Crash should be applauded for creating vast variety of levels and mechanics inside each game (including Rock it and Pack Attack, which are super). Also, matpat, your cynicism is not helping the debate. There are far more topics when it comes to analysis, but I've been writing this long enough, so I will restrain myself from discussing them. To conclude, I believe that Crash series (on the contrary to what youtube's shouting headlines (and other people) say) is underrated. Crash's just wonderful!

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