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Game Audio Redesign #012: Dungeon Defenders 2

Game Audio Redesign #012: Dungeon Defenders 2


Hi, my name is Federico and today will work
on a scene from Dungeon Defenders 2. It has lots of different elements packed in
a short period of time so let’s get right to it. Cue the intro. I started by recording a series of rhythmic
grunts for our enemies which I then mixed with some fake flower hits to emulate a marching
army. I pitched some of the grunts down and added
a bit of distortion and OTT to the overall group and ended up with this. Ambience is basically a brown noise clip with
filter automation to imitate wind movement. For the electric spells I recorded the faulty
fluorescent lamp from my kitchen that I should probably repair for safety reasons. I layered some of the takes and mixed them
with a very distorted noise whoosh. For the big spell at the beginning I simply
passed a few basic noise whooshes through different instances of MComb from Melda Production
and layered them together until I got something like this. Sword whooshes were also made out noise although
this time I automated a ring modulator to accentuate the performance a bit more. The sound of the warrior’s armor while moving
was achieved with an old metallic toaster. The transformation effect and the last bell
sound in the scene were designed in VCV Rack using Modal Synthesis as a starting point. Here’s what today’s scene looks like. Thank you very much for watching, we have
two more videos planned for the series and then it’ll be time to create a sound design
reel. More on this next Tuesday, take care.

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