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Incoming Update for KINGDOM UNDER FIRE 2 ?MMORPG Discussion – Community Update #1 (1080p)

Incoming Update for KINGDOM UNDER FIRE 2 ?MMORPG Discussion – Community Update #1 (1080p)


How’s it going folks, welcome back to another
Kingdom Under Fire 2 video where today we’ll be diving into the recent community update
they’ve released in response to everyone’s feedback. A good amount of the players from the community
have taken a break because right now it feels like it’s taking a while for the companies
to push this patach that is very needed, but hopefully
that’ll mean that we’ll get a big one. We can only hope in that regard. It starts off with the state of kingdom under
fire 2, where they say that after several months of preparation, they finally released
Kingdom Under Fire 2 for PC on November 14th for the Gameforge Client, and on the 18th
of November for Steam. The game did seem to have a rocky start when
it first launched to steam, review wise it was almost immediately
shot down into the mixed reviews section, but over the past couple of weeks it’s actually
rose to 81%. With a steady amount of about a thousand plus
players on the steam client everyday alone. Which for an MMO would be on the lower side
for sure, but if they’re able to keep up with updates starting with this one, they’ll be
able to gain players over time as long as the game works out. They continue by saying that over these past
few weeks they’ve been working closely with blueside to release the first major fixes
& content additions by December, and they truly hope that their efforts reflect the
love and passion that players put in the game and feedback we provide. The game currently has a lot of things they
need to take a closer look at and they state that topics such as
progression, and balance will receive more attention to further polish those aspects
of the game. The next thing they talk about is their to
do list which seems very extensive but may not have the majority of things listed aside
from the ones that clearly state that they would be
revisited in the future. These topics are listed as the following –
First on their to-do list is balancing of endgame raids and missions, which probably
is sorely needed alongside tweaks to the loot system. They go into how they’ve heard the feedback,
that players want the content to be harder and more challenging. That the general feedback from the community
was that the endgame raids and missions were fun, but
could use a higher degree of difficulty. Also including a statement about the 16 man
raid that will be added during december which already has some of the difficulty updates
implemented into it. Adding onto that I hope that when the difficulty
is increased that it’s more of a mechanical based difficulty increase as opposed to just
a elevation of health and defenses. To truly make content more difficult while
still making it engaging I believe you need to give us those mechanics to strategize against. But however
they decide to proceed with it, hopefully it works out. The second one consists of General Hero & Troop
Balance. Starting right off the bat stating that Spellsword
and Berserker are in need of some love which certainly seems accurate, but they also follow
that up by talking about the scorpions and slaughterer troops being quote
unquote “employee of the month”. Which is probably a testament to how good
these units are right now, majority of players end
up using them for content like raids and invasions because of how much they bring to the fight
compared to others. Some in the community speculate that these
two troops being mentioned could mean a big nerf is near, and
some feel that they were simply addressing that they know these are very popular units
within the community right now. Either way,
we’ll have to see. They say that in terms of the balancing, it
will be tackled at the same time the difficulty of the raids will be. And after this one they jump into the randomness
of the endgame rewards, which I got to say seems to be getting worse and worse by the
day. Just yesterday I had done
all my invasions and raids with pug groups and we were getting like maybe a maximum of
3 visionstones per run in the actual loot chest. I think I could accurately say that
you may see a purple unit drop once every 5 days in the groups that I run with. I’m starting to think there’s something fishy
going on here. Either that, or my Black Desert bad luck with
RNG is catching up to me. Which would make equal amounts of sense. They continue on by saying that we’ll actually
be getting some troops added to the cubics shop, which should be interesting to see and
means if you’re currently spending all your cubics or most of them on enhancements,
it might be time to dial it back just a little bit. For the Daily Limits of Instances they go
into the feedback received by their hardcore players stating most of the daily content
is cleared incredibly fast, and that the players hunger
for more action when they are done. They state that they are closely monitoring
the situation and would like to check how many players reach that limit, and how frequently
that happens so they can make necessary adjustments. And it’s here I’d love to jump in with some
honesty and feedback to that feedback, me personally I can understand how
someone who plays this game all day and night would want to continue doing the missions
and invasions to keep on progressing past where they are currently feeling halted. But I think it’s also safe to say that it’s
probably better to have too many or more things to do with these limits, rather than so few
things to do with no limits. Because right now,
past the 4th or 5th time or maybe even 1st time you do some of these pieces of content,
they are no longer the most… enjoyable things to do anymore. Especially the cracked
missions and defense invasion, probably the 2 worst ones in the bunch. So even though I don’t think they would listen
to this, I’d love to reiterate this again, if blueside considers
lifting the limit on the content, they should do so while at the same time giving us much
more to do. Make those open world zones actually worth
going into past level 30, give us field bosses, give us world bosses, give us
dynamic events. We want more, engaging missions, give us some
dungeons, give us some bigger and more challenging raids. Make
the mobs drop more gold, and create some more zones. Stuff like that. If they went down that route instead they
might not even need to lift the limits at all. One thing that I talked about on stream the
other night in relation to Ascent: Infinite Realm
was that I loved the way they did their dynamic events, when they started throughout the day
players anywhere in the world could immediately queue for them and teleport
to them along with the rest of the participants. It was awesome. Now for December specifically they talk about
in this community update that it will be the first content update with major fixes. First we can expect the 16 man raid mountain
of pain to be added with adjustments in balance that fits with the higher difficulty request,
also getting a new hero mission by the name of treasure goblin’s nest that will
allow us to get gold, troop visionstones, and general training stones. Thank hell for that. New troops available from the 16 man raids,
5 troops to be made available in the cubics shop, more troops included in this list after
that, the seasonal event for christmas that is
said to feature a limited time event where we may be able to get our hands on these awesome
looking christmas outfits from the old version of the game. We don’t know yet if
they will look like this but I sure hope so. I also hope they will include solo queuing
in one of these upcoming patches so we can have some real fun while we hope. And of course it’ll feature a whole list of
bug & issue fixes. To their credit it definitely seems that they’ve
taken note of all the community concerns, a lot of people seem to be holding out in
the hopes that things work out with these upcoming
updates and I can only hope that it works out too. I’m sure given a few more months or even a
year that this game could without a doubt rise up to be a long-standing title on the
market, but it’ll all depend on how they decide to go about building on that potential. Be sure to check out this community update
in your free time because alongside everything we’ve mentioned it also goes into some great
detail about topics that are currently being monitored which will likely be touched on
in the future, or even further suggestions from
the community. And with that I truly hope that no matter
what happens for the future of this game that both companies do their best to make the product
into something worthwhile. It’s the only
game on the market right now to mesh these genres after all, and thank you all very much
for watching. Hope you have a happy holidays and farewell.

Comments (14)

  1. Link to community update:

    https://steamcommunity.com/games/1132210/announcements/detail/1711860855759210276

    Now all that's needed is the update itself. Probably time to step back and take a break for a bit, see how it goes after the first patch. Hopefully it works out!

  2. I'm going to give it a little bit longer because I want to see what the patch brings, I just want that gold farming mission.

  3. maybe this time next year we'll have multiple choices so we can all float between updates and sh*t.

  4. rip, I spent all my cubics already…

  5. Atlas is starting to pick up again if anyone is interested. i play on the private servers.

  6. Wish they would’ve brought it to console I would’ve got into right away

  7. Please keep making videos on this game. It's a fun game, just needs time.

  8. Ser Medieval Do more vids!

  9. I would like to thank you for the info you provide to the community in this beautiful game, since it seems not many streamers care about it.
    Keep up the good work m8.

  10. They should delete the mission limit, but then they can't sell mission increase coupons later also a buy to play game does not need freemium things in it. I hope they won't nerf scorpions and slaughterers cause that would be lazy instead buff everything else and introduce a good rock paper scissor mechanich. This not gonna happen unfortunatley. The difficulty increase gonna be more health and defence. I think gameforge manipulated the reviews on steam. The game is half finished. I love it but can't recommend it to anybody in this state. They spent too much money on advertising instead of finishing the game.

  11. @Ser Medieval

    Do you know something about the dark sorcerer?:)

  12. What's the most and the least class played from your experience?

  13. They need to remove the dice roll, I’m level 30 now and played most missions with randoms, I have lost every dice roll and that’s ridiculous and not random if you lose every time.

  14. i love this game and i am sad because seems nobody like

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