Lack of Legacy Content on Switch Hurts Nintendo More Than Us

Lack of Legacy Content on Switch Hurts Nintendo More Than Us

Hello you wonderful, beautiful, GLORIOUS people! Today I’m here to talk about older games–or
more accurately the relative lack thereof on the Switch. On one fateful day in May of two thousand
and eighteen, Nintendo made the baffling announcement that the hotly awaited Switch Virtual Console…wasn’t
a thing! And wouldn’t be a thing, ever! This news came as quite a shock. I was…displeased. To say the least. They insisted that their online service would
be the future of playing classic Nintendo games, though of course they didn’t specify
what that would look like, instead leaving us to slowly piece together a picture over
the course of years, which seems to be something of a theme for Nintendo Switch Online. Even though technically we STILL don’t have
a complete picture, we’ve got enough to sort of make out what the picture is. SNES games on NSO have proven that the service
doesn’t stop with NES, suggesting that they’ll continue to bring new platforms over time. How many platforms? Will we have to pay more for them? We don’t know yet. But now we can see what they meant when they
said the Virtual Console was dead and that NSO was the way forward. I will say, we really have no idea how this
classic games service will look by the end of the Switch’s life. The offerings could end up being meager, or
Nintendo could end up giving us games all the way up through the Wii, all for an amazing
price, or technically they could even change their minds later and give us some DIFFERENT
service, even bringing back something like the Virtual Console! We just don’t know. That said though, I do have issues with the
system they’re laying out–or rather, their current execution of that system and unwillingness
to get it rolling at a faster rate. By drip feeding us these games and leaving
us wondering what will come next and when, they’re missing out on a CRUCIAL opportunity
to accomplish so much more than just getting us to pay for NSO memberships. As an actual businessman with, naturally,
a lot of experience running a multi-billion dollar corporation, I think what Nintendo’s
doing–or NOT doing–is bad business, and here’s why it could end up hurting them
in the long run. So one question that’s been plaguing us
for ages now is: Why DID Nintendo decide to get rid of the Virtual Console? I mean it was easy money. Slap a bunch of ROMs on the eShop with whatever
price tag, and people will eat them up. They ate them up on the Wii and the Wii U
and the 3DS, so why not the Switch? In fact, as I’ve talked about many times
now, the Switch is a better platform for classic games than ANY of Nintendo’s previous systems! Handheld play gives us a whole new reason
to play ANYTHING, and furthermore a lot of people are buying Switches and wanting to
play classic games who haven’t owned ANY Nintendo system post-Gamecube until now. They’ve never even had access to the Virtual
Console! The Switch was THEE time for Nintendo to double
down on their classic digital offerings. But…they didn’t. They chose this exact time to throw the whole
thing out the window and bring in a subscription service. And the why of this has made my brain hurt. Why would Nintendo prefer us paying a relatively
low yearly fee to play these games rather than buying them outright? I mean one entire YEAR of Nintendo Switch
Online costs as much as only TWO N64 games on the Virtual Console. I share a family plan with other people and
only pay about the price of one single SNES game! A YEAR! Why on Earth would Nintendo prefer this over
charging individually? I mean I’ve seen peoples’ Wii and Wii
U libraries, they went NUTS for those old games. They bought ‘em up left and right! I’m 100% certain that would be the case
here, too, if not even moreso! Nintendo would probably make a billion dollars
overnight if they launched a full-fat Virtual Console service! It doesn’t stop there though–I’ve also
wondered why, even if they ARE set on giving us a subscription service, are they rolling
it out so slowly? If they want to sweeten the pot and they’re
going to end up giving us a bunch of games anyway, what’s been taking so long? Why wouldn’t they want to give us at least
a sizable selection of platforms and games right out of the gate to get us on board? Why are we sitting here wishing beyond all
wishing that we could play the games we were able to purchase digitally GENERATIONS ago? These questions kept me up many a night. I couldn’t get past the disparate pricing
scheme, the lost money potential, the unnecessarily slow rollout… None of it made sense. What could Nintendo be thinking? But then, one day, probably while doing something
mundane like brushing my teeth or eating a sandwich or something, all at once it hit
me. I understood completely. As is the case with literally 100% of the
things that come out of my mouth I could be wrong, but at the very least this is the way
I see it: Nintendo turned to a subscription based service
because they knew they could only sell us old games so many times. Reggie Fils Aime even said in an interview
that they were very much aware of the fact that people with sizable Virtual Console libraries
were going to be nervous heading over to the Switch. Nintendo has the capacity to do some baffling
stuff that draws a very solid line between themselves and the rest of the gaming world,
but even they didn’t want the bad PR that would come from making us rebuy everything
every time we get a new system. I mean you can only shun standard, customer-friendly
practices for so long before you start looking like a huge jerk. Xbox has been pushing backwards compatibility
like CRAZY. And when I first got my PS4, I booted up the
shop and it was like “Hey, we can see you got Unfinished Swan on your PS3. The game got ported to PS4, so you wanna download
it again?” And I was like, “….What… Like for free?” and it was like, “Yeah.” So I did! Simple as that! (As an aside, someone bought that game for
me and I forget who it was but if it was you thank you and I love you.) Anyway, it seems Nintendo didn’t want to
be seen as TOO greedy, so they decided to scale things back. They sort of skirted the line with the Wii
U; we were able to transfer all of our Wii games to our Wii U’s, but if we wanted to
play outside of the Wii menu and with extra features, we had to pay a buck or two per
title. There was always the chance that Nintendo
would do that again with the Switch, and that was how they were going to keep legacy content
moving forward indefinitely… But the problem with that system is that,
well… Where’s the money in that? Sure, there will always be new customers buying
new old games, but for people like me, who will probably keep buying Nintendo’s systems
forever, and forever enjoying those old games? A few bucks per generation ain’t gonna cut
it for Nintendo, especially if they have to put in the effort to port everything over
every single time. So what was their answer to all this? How did they solve this conundrum of making
enough money on the games while dealing with all these issues of ownership? Simple. Don’t let us own them anymore. Switch Online may seem affordable compared
to the cost of buying these games separately, but we’re probably gonna be playing these
games forever, right? I don’t plan on stopping any time soon. I’ll pay for the duration of the Switch’s
life. Then the next system will come along, and
I’ll probably pay every year for that one too. And the next one. And the next one. This subscription model is a part of Nintendo’s
LONG-TERM plan. This is the only way that they can monetize
these games in perpetuity without dealing with all the ownership and transferring and
pricing issues. Also, more and more third party companies
are doing their OWN re-releases for their classic games, so more and more Nintendo is
needing to focus on monetizing their own legacy content. If they can’t make a bunch of royalties
from Virtual Console releases of Sonic and Mega Man anymore, they need to double down
on the old Marios and Zeldas and whatnot. And as for why they’re drip feeding us platforms
and games? My only guess is that they like to generate
hype around each release. They did it with the Virtual Console in the
past and now they’re doing it again. Instead of just giving us a big fat library
to enjoy all at once, they’re once again looking at that long-term. If the service carries over flawlessly to
the next system without the need for re-releases (which I certainly HOPE is the case) then
they’ve essentially got one final chance to hype up these releases. This is the last time they’ll be able to
give us two or three games and have us playin’ ‘em together and tweetin’ about ‘em
and stuff. And it’s their last chance to give us a
service that’s actively growing, which is enticing in its own kind of way, versus a
service that’s great, but most of the cards are already on the table, so it’s easier
to decide whether or not it’s worth subscribing to. If all of this is true, and now we know why
Nintendo is doing what they’re doing, then I understand it. Whereas before I was baffled by their decisions,
now I can say that I get it. And in fact I’ll even commend them for having
the wisdom to plan for the future. So many giant game companies are chasing short
term profits so hard that they’re shooting themselves in the foot in the long run. They’re giving up the potential to make
billions of dollars every year forever, because they would rather have an extra billion dollars
NOW. All the investors and big executives know
that it doesn’t matter if they burn every last bridge they’ve got, because they can
just jump ship the second theirs starts to go down and move to something else, to egregiously
mix metaphors. But not Nintendo. For them, slow and steady wins the race. They want to make money now, AND decades from
now. It’s good business, for sure. However, I still believe that they are doing
some foot shooting of their own. Specifically, by taking so long to roll out
old content and relying almost entirely on this subscription service. See, this is pure speculation, but from where
I’m standing, sometimes it feels like Nintendo likes to sell us old games for two main reasons:
one, to make some money, of course, and two, to cater to nostalgia and keep old fogies
like myself interested in their systems. I, on the other hand, believe that when it
comes to old games, NOTHING–and I mean NOTHING–is more important than aiding in the creation
of NEW fans in order to drive FUTURE sales. More than anything these games are MARKETING
tools. Of course it would be ridiculous to assume
Nintendo didn’t think this as well, at least to some extent. The subscription model very much supports
this idea. But their actions have communicated that those
other two things are higher on the priorities list. I honestly believe that having access to old
games is more important than they realize. And I must tell you now, you might have clicked
on this video thinking I was going to talk about classic games exclusively–probably
up through N64, maybe throwing Gamecube on there for good measure. (I mean who doesn’t want Gamecube games
on the service?) But from here on out, when I say old games,
I mean essentially ANY game that was released before the Switch. This is a much bigger issue than just letting
me play Super Mario 64 for the 89th time. I’ve already talked a bunch about how I’m
100% in favor of any and all remasters and ports, pretty much always, because the more
chances people have to enjoy any given game, the better. And my opinion here is along the same lines,
but to a much greater degree. Nintendo is an old company, and they rely
on their pre-established IP’s more than any other, hands down. Lots of companies like to iterate, obviously,
but Nintendo’s pool of properties is wider than most and not to mention deeper too, extending
further back in time. Some series get ignored for a while when Nintendo
doesn’t know what to do with them of course, but it feels like nothing is ever forgotten
completely; once it’s in the Nintendo family, it’s there to stay, and there’s always
a chance for a sequel or at the very least a reference in a different game, even if it’s
years later. NOTHING is more important to Nintendo than
maintaining and utilizing that pool of IP’s, both legacy and contemporary. Keeping pre-existing fans happy is obviously
one of their goals. They know that I love Super Metroid, so they
added Super Metroid to the NSO library. And that’s great. But catoring to my nostalgia can’t be all
they do. Creating NEW fans of their various IP’s
is also of UTMOST IMPORTANCE. It cannot be overstated how many Switch owners
are new to the world of Nintendo or returning after many generations, and that number is
only going to keep growing and growing the older the system gets. Another significant demographic is younger
folks who just haven’t been alive long enough to play through a lot of Nintendo’s history. Maybe their gaming journeys started with the
Wii, or even the Wii U! My point is that a TREMENDOUS amount of the
Switch’s install base has yet to be exposed to the vast majority of Nintendo’s catalog. These people are thirsty for new games, they
want to know what they’ve been missing. And what do these people have? Uhhhh… Super Metroid? And a decent little chunk of NES and SNES
games. You’ve got some good legacy content in there,
the first few Marios and Zeldas, some Kirbys… I absolutely will not downplay the importance
of these titles. But at the same time, they’re still only
one chunk of the bigger picture. Like I said, it’s not just about having
access to the super old stuff. Those classics do act as very good entry points
for their respective franchises, ESPECIALLY considering they’re all available through
NSO, but you could still argue that plenty of the Switch’s new first party games serve
as perfectly acceptable entry points on their own. There are TONS of people for whom Breath of
the Wild was their first Zelda game. Okay, but what about Metroid? Oh, well, that’s what Super Metroid is for,
and it’s on NSO–No, I mean Metroid…PRIME. There’s a ton of hype surrounding Metroid
Prime 4, and I’m sure a whole lot of people would LOVE to see what the fuss is about,
but are they really gonna want to start with the fourth game in the series? Because right now, that’s their only choice. Miyamoto has been teasing us with Pikmin 4
for AGES now, but let’s say for example it gets a surprise reveal AND release TOMORROW. Tomorrow we’ve got Pikmin 4, right on the
Switch, there it is. Wow… Another FOUR, huh? I guarantee, plenty of people would watch
the trailer and be like “Wow, that looks pretty cool! Where can I buy the first three games so I
can see if I like the series, or so I can learn about the world?” Well, the answer to their question would be…ya
can’t! At least not on Switch! Oh look, another one, Luigi’s Mansion 3! Game looks amazing, people are super excited
for it, but THREE? I don’t want to start with 3! What if I don’t even like the gameplay? That’d be sixty bucks down the toilet! I know what many of you are probably saying
right now. Those old games still exist. There are still ways to play them. The first two Luigi’s Mansion games are
on the 3DS, and you can buy Wii copies of Pikmin 1 and 2 and Metroid Prime Trilogy,
and most of these games are available on the Wii through backwards compatibility with Gamecube
games! …But…those aren’t the Switch. We’re talking about people who have SWITCHES,
not 3DS’s and Wii U’s and Wiis and Gamecubes. We’re talking about the thing that’s currently
popular, that people are currently playing, that’s currently selling. The idea that a person should just “go get
it on a different platform” is absurd in this day and age. Things used to be that way, you just had to
have the system to play the games. But now that’s entirely unnecessary. It’s just not something we have to deal
with anymore. And the fact that Nintendo isn’t capitalizing
HARDCORE on this fact is the issue here. The fact that they’ve got games coming out
on the Switch from pre-established series, some of which are DECADES old, and they’re
not giving us all the ability to easily play the previous entries on our Switches is absolutely
ridiculous. And games currently on the Switch or coming
to Switch are one thing. But Nintendo likes to look at the long term,
right? What if some years from now they finally decide
to make a Paper Mario game like the first two? Well, then…why aren’t doing their best
to turn people into Paper Mario fans right NOW? What if they decide to make an F-Zero game? Do they really expect us to become fans based
on the SNES version, with no X or GX to get us hooked on the mega-fast, 3D formula? I could do this for COUNTLESS old series. If Nintendo loves to lean so hard on their
old games, and you never know when they’re going to return to an old series, why aren’t
they trying harder to expose us to every single ONE of those series? Other companies waste NO TIME porting and
remastering their old games. And none of this “we only give you CLASSIC
games” nonsense. Doesn’t matter if it’s 20 years old or
two; if a new console comes along, they go, “Hey, I bet people who own this new console
still want to play those old games.” I sense another objection coming from many
of you. You might be accusing me of just plain being
impatient. I even admitted earlier that we don’t know
what Nintendo’s plans are, and in the next Direct they could announce that every Nintendo
system ever is coming to NSO. Maybe the strongly rumored Metroid Prime Trilogy
was real after all and it’s coming soon. Maybe Pikmin 1 and 2 remakes are coming next
year. Well, to that I say, at the risk of sounding
like a spoiled brat…that’s not fast enough. In the words of the late Dolores O’Riordan,
“Time is ticking out.” Oh, woah, when I made that reference I didn’t
even remember about the line about playing games! That’s awesome. I LOVE The Cranberries… Uh, anyway. I know I may sound impatient, but I honestly
feel that making fans of old series is something that should be happening CONSTANTLY. It’s such an important part of their business
model that not capitalizing on it AT ALL TIMES is to constantly be missing opportunities,
and thus, losing out on money in the long run. Some people are only going to be receptive
to getting into some new series or other for a short window. Some people need the circumstances to be just
right. If this isn’t clear yet, there are just
so many different kinds of people with all different tastes and playing games in different
circumstances, and to give access to a wide range of old titles is to cover all your bases
and ensure that the highest number of people possible are going to be converted into fans. Also, I’ve been talking about the more notable
series here, but Nintendo’s got loads of other smaller and more obscure IP’s that
they’re not even THINKING ABOUT right now but could use the exposure as well. The more time that ticks by without them being
readily available, the more opportunities that are missed. I’ve maintained for years now that the most
damaging thing the Wii U did to Nintendo wasn’t selling badly. The money they lost? It probably made the investors pretty upset,
but it wasn’t anything they couldn’t recover from. Much, MUCH worse was the fact that for several
years–at least four and a half during the life of the Wii U, but potentially more considering
the flagging latter years of the Wii–for ALL those years…Nintendo was not a relevant
brand. It wasn’t reaching people. It wasn’t exciting people outside of the
Nintendo fan sphere. Very, very few kids were bothering with Nintendo,
and instead latching onto other platforms and games that did a much better job catering
to their tastes. And here’s my question: How many of those
kids went on to discover Nintendo later, with the Switch? Oh, I’m sure there are some. But I’m willing to bet a sizable portion
of them were once receptive to becoming Nintendo fans, but have missed their window. Very often, much of what we enjoy is established
early in childhood. And here we’ve got a giant chunk of kids
within a several year span that got into Minecraft or Call of Duty or whatever and won’t ever
look back. To them, Nintendo isn’t a household name. It’s not something they grew up with or
have any sort of nostalgia for. Also often, what a kid is exposed to depends
a lot on what their parents expose them to, and those people may go on to have kids that
also don’t really care for Nintendo. I know I’m getting EXTREMELY speculative
here, but you get the point I’m trying to make. When you’re actually talking about the long
term, like the actual, real, LONG term, you can’t count out any outcome. In an economy of scale you can’t count out
the importance and long term impact of any one potential fan. Like I said, you have to cover all your bases. You have to do everything you possibly can
to hold peoples’ attention when you’ve got it. Because here’s something that a lot of you
might not like to hear. And you might even think I’m being overly
pessimistic, but it’s true. Nintendo is riding high right now…but there
is no guarantee that it will last forever. I’m by no means suggesting that I think
another failure is likely; I think Nintendo has changed for the better in many ways over
the last few years, and I’m not EXPECTING another dramatic dip in relevance, and of
course I certainly don’t WANT to see another one. But ya gotta admit, Nintendo’s whole history
has been a series of ups and downs. They saw crazy success with the NES, but then
all their home consoles after that declined in sales before spiking up with the Wii, then
plummeting to an all-time low with the Wii U, then shooting back up again with the Switch. Their handheld sales have always been good,
and that could be one of the reasons their home console handheld hybrid is performing
so well. But you can’t deny their tumultuous history. You can’t rule out the idea that they just
might make another gigantic mistake and completely misread their audience. Actually, some time back a few of the Nintendo
guys were discussing the Switch’s eventual successor and talking about how they were
looking into completely reinventing the controller as we know it, and it SCARED me. I’m all for innovation when it works, but
this is some scary talk. A new fangled controller that complicates
everything and reduces the comfort factor drastically and completely destroys third
party support thanks to compatibility issues is EXACTLY the sort of thing that could tank
them again. They’ve got something that’s pretty much
perfect right now, but will their drive to reinvent the wheel someday compromise it? My point is that right now, they’ve got
the world’s attention for the first time in years. The Wii had everyone’s attention, but as
I’ve said before, so so much of that audience was non-gamers–people who aren’t still
playing Nintendo games today. You could argue that right now Nintendo is
more relevant and successful in terms of reaching their intended audience of actual GAMERS than
they have been in DECADES. Maybe even since their early console days! I mean they’ve got a theme park going up! They’ve got superbowl ads! They got Reggie showing off the Switch on
Conan! Mario and Zelda and Smash and Splatoon are
selling like mad, they’re becoming a household name again, they’re making products that
kids are putting on their Christmas lists again, the iron is HOT. It’s BURNING BLAZING RED HOT, and Nintendo
needs to STRIKE IT!!! And it’s one thing to strike that iron by
pumping out great new games. That’s probably the toughest part, but they’re
doing it just fine. They’ve no doubt made new fans of Mario
and Zelda and Smash, and they’re sure as heck about to make new fans of Animal Crossing. Compared to creating brand new entries in
legacy series, digitally releasing ports of older games should be CHILD’S PLAY. Sure, maybe it’s not as easy as snapping
your fingers and having 100% of it ready right at launch. But a year and a half to get NES games? A year after that to get SNES games, but only
a few dozen of them, with more coming…we don’t even know when or for how long? What are they waiting for? All the old games they’re just sitting on
could be priming people for upcoming and even future releases. And at this point, it doesn’t even matter
if they come in the form of one time purchases or subscription perks. A Virtual Console style port is still a great,
low-cost way to try out a series before making the plunge on a newer game. Maybe you spend ten bucks on the original
Luigi’s Mansion to see if you like the gameplay, and THEN you decide it’s worth spending
$60 on 3. And I have SOME reservations about the subscription
model versus actually getting to quote-unquote “own” my games, but I can’t deny the
power of a free game. If a person pays a yearly fee and has access
to all this old stuff, they’re gonna be way more likely to try something new, and
that right there could be the singular difference between them sleeping on a series or becoming
a new fan. I’ve often complained that Nintendo’s
Virtual Console pricing was too high, so giving us this kind of access is actually a very
progressive thing for them to do. The fact that they’re easing up on the INSISTANCE
that we need to pay cold hard cash for thirty year old games means their perspective on
those games is finally changing. And if they’re finally seeing old games
not JUST as ways to make extra money, but also as marketing tools to get us into their
IP’s, then obviously that’s very wise of them, and exactly what I’m SAYING they
should do… They just need to go that extra mile. Or like FIFTY miles! They need to give us access to the rest of
the first party SNES library, and the N64’s, and the Gamecube’s, and the Wii’s and
the Gameboy’s and the GBA’s, and EVERYTHING that would work on the system. A reminder that I’m not talking about every
game ever, I don’t mean they should be porting over THOUSANDS AND THOUSANDS of games; I mean
all of Nintendo’s first party titles. If there are control issues like Wii games
needing the IR sensor, work it out. Use the gyro instead. The final Wii U games that haven’t gotten
ports? Get ‘em over here already, you got people
waitin’ to play ‘em. Are all these games being priced individually
or put on the service, or maybe a combination? Up through N64 on NSO, but the rest sold alone? I don’t even care at this point, honestly. Just make it happen. I get that it all takes time, but I KNOW–I
absolutely KNOW, with NO DOUBT in my mind, that they can do better than what they’ve
been doing. They can do better than two and a half years
to bring us the first batch of SNES games. I also know that what I’m proposing might
take a sizable money investment as well, but to that I will ALWAYS say…it’s Nintendo. They’re making tons of money now and they’ve
got obscene amounts of money already in the bank. They can make this happen without even feeling
the affect on their wallets, especially if it means their wallets are going to be even
fuller later on because of it. One thing I feel I must address. One could argue–as I actually have before,
myself–that maybe Nintendo’s hesitating on the classic releases because they want
to leave their options open for more remasters and remakes. Maybe they don’t want to keep giving me
Super Mario 64 because someday they might want to do a full remake! Maybe they don’t want a port of Metroid
Prime Trilogy to interfere with sales of the HD version they may or may not have in development! To this I say…that is NOT something to worry
about, and it’s certainly not something to inhibit potential fan conversions over. Just look at Sony. People bought Shadow of the Colossus on the
PS2. Then they bought the HD version on the PS3. Then the devs did a major, major remaster,
redoing all the assets and basically making it look like a ground-up PS4 game, and guess
what. People bought that too. If it’s a game they like, people will buy
it, especially if it’s something they’re going to want to carry with them forever,
which oh look at that, is the case for a very large percentage of Nintendo’s library. Those games are DEAR to people all over the
world. If you port it, they will come. If you remaster or remake it, they will come. I guarantee, the sales of Link’s Awakening
on the 3DS did not dramatically affect the sales of the remake on Switch. And if I might indulge in another comparison,
look at Microsoft. The Xbox One stumbled out of the gate this
generation with some heavy, heavy anti-consumer practices and an absolute dearth of compelling
exclusives. Phil Spencer has since swooped in and really
turned things around. It was too late to catch up to the PS4, but
they’ve spent the last few years doing something even more important for the long term–drumming
up good will and trying to get as many people as they can invested in the Xbox ecosystem. I can’t give you numbers but based on what
they’ve been doing, I would not be surprised if they’re making little to no money with
the Xbox One right now. They’re offering an absurd number of games
through Game Pass, which is only ten bucks a month, and they’re even including some
of their NEW games! Instead of spending sixty bucks on Gears of
War 5, someone could EASILY pay ten bucks for Game Pass, play the game, and cancel immediately
having only spent that ten bucks. And people who already have Game Pass essentially
got Gears 5 for no extra money at all! Why would Microsoft do that? Why would they squander such a great chance
to recoup some money? Probably because they realize that right now,
making money isn’t the most important thing for them. Right now the most important thing is preparing
for the NEXT Xbox, by throwing out the content everywhere, giving people cheap access to
tons and tons of games, because by the time the Scarlet comes around they’re gonna have
a lot of people wanting to stay hooked into that ecosystem, and a lot of newly converted
fans who are suddenly frothing at the mouth to pay full price for Gears of War SIX. This is obviously a very different scenario
from Nintendo’s. The Xbox One has struggled, whereas Nintendo
is sitting pretty with the Switch. But I hope you can see how when you’re a
big company, sometimes exposing people to your games is really the most important thing,
almost regardless of how you’re charging for them. When you’re looking at the long term, sometimes
you have to be strategic. Nintendo’s problem is that the subscription
model is likely their way of thinking about the long term, and I LOVE that they’re thinking
about the long term, but they’re not thinking long ENOUGH. Or…TERM enough… Something! They’re not looking at the potential they’re
missing out on right now, as I’m saying this. Heck, that’s the thing about the Switch’s
success versus the Xbox One’s relative failure. Nintendo could be utilizing all their old
games to make new fans for their FUTURE games, and all the while, their new games would keep
making money like they have been this whole time! Nintendo’s raking in the dough right now,
and in this scenario they would CONTINUE to do so, while also sewing into their future! They’ve already thought ahead and they’ve
already changed their outlook on how old games should be priced, so they’re partway there,
and they just need to take those extra steps to create a Nintendo ecosystem that is complete
and constantly creating new fans of all different series. And I know I waited until the end of this
absurdly long video to make this point, but it just might be the best one I’ve got,
so hear me out here. This whole thing could go well beyond just
making new fans; who knows how such a thing might affect Nintendo’s own views on their
IP’s? What if a game performed badly at the time
of its release for various reasons, not the least of which being the fact that the gaming
landscape was very, very different back then and still changes constantly? And that poor performance prompted Nintendo
to shelve the series indefinitely? But then one day some giant Youtuber makes
a video about how awesome and underappreciated the game is, and suddenly you’ve got half
a million people wanting to play it. Outcome one, their only option is to hunt
down a Gamecube and a used copy of the game, so very few of them do, and the price of the
game skyrockets. Outcome two, everyone boots up their Switches,
buys the game, downloads it and starts playing it in a matter of minutes. All at once, this is a viable series and a
sequel seems like a terrific idea. I know this is another extreme example, but
understand that more than ever, Nintendo has the opportunity to judge the viability of
a game or franchise far beyond the scope of its initial release and within the context
of this crazy old unpredictable internet age we live in. Before they relied entirely on initial sales,
even though the market they deal in has always been extremely volatile and several different
factors might have affected those sales. Remember when the internet and Youtube weren’t
things? Yeah, I do! Remember when only a tiny fraction of the
population played video games? I do! Sales numbers from back then mean almost NOTHING
now. But a constant library of legacy content gives
Nintendo a much clearer view of what works and what doesn’t at all times. If they put all five Paper Mario games on
their service and see that millions of people are playing the first three and no one’s
even touching the other two, suddenly they’ve got a better idea of what they should be doing
with Paper Mario than ever, without having to sift through internet drama and industry
context from years and years ago. Heck, they could even implement a platform-wide
rating system, so they know EXACTLY how much people are enjoying their games, and they
can track trends and pinpoint lucrative opportunities with PRECISION. This really might be my best argument in favor
of Nintendo opening the floodgates on their content. If ANYTHING, THIS would be a great reason
for them to just make it HAPPEN already. Because Nintendo’s in a very unusual position
as a game company. Like I said before, no one can hold a CANDLE
to their legacy. No other company has access to so many franchises,
and not all of them have the ability to create games with such crazy staying power as Nintendo’s. I like plenty of non-Nintendo games, but the
vast, VAST majority of my list of “Games I Will Love Forever and Want to Keep Playing,
Like Maybe At Least Once Every Few Years or Something” is made up of Nintendo titles. I don’t understand it, it’s something
about the charm, the design, so many things. It’s the Nintendo magic. And I know a lot–a LOOOOOOTTTTT of people
feel the same way. For Nintendo to not be FULLY capitalizing
on that legacy of theirs is a business SIN. The Switch is Nintendo’s first hugely successful
gamer-focused home console-ish system to come out in AGES, they’ve got people by the millions
picking up Nintendo systems for the first time in a long while, or even EVER, and they’re
looking for all the best Nintendo games to play, they’re looking to catch up on what
they’ve been missing all these years. Nintendo’s got a very special opportunity
on their hands, and they need to get off their tooshies and SEIZE IT. Pardon my French. Sorry. I was worked up. Woof! Honestly, after all that, I don’t have much
to say in the way of an outro. This is a topic I feel VERY strongly about,
but I would love to know what you think! Did any of this make sense? Or am I looking WAY too far into things? Maybe I should just lay off the industry analysis
and stick to complaining about art styles! Whatever the case, you have a wonderful, beautiful,

Comments (100)

  1. more and more classic titles would be a great incentive for me especially to use my switch, ive not had much interest in their current output (i mostly bought the console for otome games and SMTV)and what i have played all felt like less interesting versions of their last gen output, but more classic gamecube and wii stuff might actually get me interested, especially in games that werent localised in my region, like mario sluggers and captain rainbow, or stuff like chibi robo and pokemon XD, which are ridiculously pricey in pal regions.

  2. I get why their doing it but I really hate it though. I want to own my games not rent them. This is one of the reasons I’ve hated the digital movement so much because it’s all about us having less and less rights.

  3. Why is the PS4 Canadian?

  4. I think thats the thing though. If increasingly people that are new to Nintendo are picking up switches. And if these people get say, the entire, NES, SNES, N64, gamecube and wii library for the super cheap subscription fee. What incentive do these people have to pick up new switch games? If just buying a switch gives you access to Nintendo's entire older library. Then they will have years worth of games to play before they run out of content.

  5. Like you Arlo I’m a gamer whose been doing this for the last 25+ years of my life and I’ve played all the old old games numerous times!

    Before the Switch I had the GameCube, didn’t like the look of the Wii or WiiU so switch to PS and Xbox. I want the back catalogue that I missed, I want Skyward Sword, Mario Galaxy Metroid Prime trilogy, the Pikmin games!!!

    I have played Super Mario World and Yoshi’s Island so much that I just don’t want to anymore, I recently got a yearly Nintendo Subscription for LM3 and Pokemon. I downloaded the new and SNES and deleted them both within a week. I just don’t want these old games AGAIN… please Nintendo release N64, GameCube, Wii and WiiU games… there the ones I want to play now wherever I go not the old ones that have already been ported to handhelds previously! Is it really so hard?

  6. Only thing is I’ve stopped paying for online because there’s no games I want to play. I have the old Marios on my DS along with the old Pokemon’s so why do I need an online service when the games I want to buy (N64 and GameCube) aren’t there?

    Atm I’m just emulating then.

  7. Ironic that this video releases and just hours later Ninty release more titles.

  8. Please make videos like this more often

  9. Pretty sure that Nintendo updated the SNES library just for you, Arlo ?

  10. While I agree with you on large numbers putting people off trying out new entries into old franchises, Luigi's Mansion 3 may indicate we're wrong. LM3 had a better debut than any prior Luigi's Mansion title in both the UK and US (and while for the UK that's got an extra day advantage over prior LM releases due to being a weekly chart and a Thursday release – the traditional release day in the UK is Friday, in the US that's based on monthly charts. Which for LM3 means it's based on one day of sales data… And digital is excluded for both for Nintendo games, which is more of a thing for switch than it was for 3ds and especially Gamecube). Obviously Metroid Prime is more story driven than Luigi's Mansion, but… MP3 ended the Phazon trilogy so MP4 will be a fairly fresh start for the subseries, and did people coming to Luigi's Mansion 3 for the first time know it was closer to Mario Kart in terms of continuity than, say, Uncharted?

    I also wonder if Gamecube and Wii in particular sit at an awkward junction – You can't just get it working on the new hardware and release as is as you can with Wii U stuff, you need to do a full HD remaster treatment, but it's recent enough that the gameplay has likely aged well enough that a virtual console/NSO treatment would eat into sales of any remaster – I can more easially dip into Gen 6 stuff and it plays absolutely fine (I did this Halloween with Gregory Horror Show, a licensed Capcom PS2 title that didn't release in the US based on a tv show that never released in Europe) than I can with Gen 5 stuff outside of JRPGs (And even those… Well, we only started to move from random battles as standard to bump to encounter as standard during Gen 6). Meaning the stuff is too difficult to port over to make it viable for everything but hasn't aged poorly enough that doing a NSO or VC solution wouldn't eat into sales of the games that are viable to do a HD port for.

  11. Honestly they missed the train for me. I was ready with my wallet to buy the entire virtual console store when I first had the Switch at launch, just to have legacy content to play alongside Breath of the Wild waiting for their other big games. Now I have a big library and I would only buy a small handful of games, where they would have had all my money if this service was available upon the system's release. I can only hope they add the N64 to the subscription service sometime next year and I'll cross my fingers they grace us with the ever so elusive Gamecube as well before we get the next device.

  12. Oh man, you think they might wanna create the ~stradivarius~ of game controllers? I remember when the OUYA tried that…

  13. I would shit a gold brick if I could play super Mario sunshine on my switch lite, but that's never gonna happen

  14. hey Arlo, just wondering, whos the hooman at the end of your videos? 😮

  15. last month i bought a wii u to get virtual console 64

  16. I have to disagree on your point that Nintendo didn’t reach many kids during the Wii U era. You are forgetting the 3DS, a affordable system marketed to children with a big library of games on it. And kids these days are playing plenty of time on there smartphones, so they don’t really are focused on „ the big screen“ (I think that’s a term you used for home consoles).

  17. Listen. All I want is a Mario party game I can play online.

  18. The entire Nintendo company needs to have a meeting, sit down, shut up, and watch this video.

  19. Great video Arlo! Really solid in depth discussion!

  20. its been more than 2 months and no new snes games, not even super star or earthbound have been added. What are you doing nintendo?

    EDIT: arlo can you please make on more video like this, I want more snes games

  21. Wii Games.
    I want Wii Games on the Switch.
    The Joy-Con are perfect for Wii Games that use Wii-Remote and Nunchuk.

    Just Imagen Super Mario Galaxy 1 and 2, as a Pysical re-release on one Game-Card for the Switch.

  22. nintendo is doing the subscription service with older titles because they have nothing else to offer, plus the demand for the games, and finally once the switch is dead they can still charge you for those title's indefinitely meaning it's not tied to 1 systume or they just make $4 per game. they really should put some on a switch cart though so you are still able to play when the service goes offline at the least near the end of the service.

  23. Such a great video. Arlo your the man keep being awesome

  24. I dont know if I agree. You could say ohhh final fantasy 16 came out how can i play the rest? Should they bring all 15 over to a new platform? Witcher 3 won game of the year and sold tons even though it was a continuation of a story not many got to see.

  25. Here's a question how about they offer two options:

    1. Pay the monthly subscription and get access to all the classic games.

    2. Ability to buy the classic game separately.

    I feel like that would be a better option and give people more options to what they want and how they want it.

  26. I've actually wanted to go back to Super Paper Mario recently, but my home has changed a lot. I don't have the room to get out the old Wii, find some batteries, hook it all up, and play.

    Now imagine if I could play it on my Switch, just having it sitting there handheld at my PC, playing casually as I waited for my Duty Finder in FFXIV. I'm a mostly portable gamer due to that fact, and still have my 3DS set up for similar reasons.

    (Also imagine Fallout New Vegas for Switch. But that's not Nintendo, ssh.)

  27. 2:14 proof that my theory is real.
    Arlo runs an international cookie company.

  28. I still think they should've released things like the N64 mini or other

  29. I think you really overstate the importance of the importance of classic games to the casual market, most of the classics (N64 and back) are just frustrating to play for people who only have experience with HD games. I will even say that ocarina of time is the only N64 game that isn't frustrating to newer people. Now on to the newer games, wii games are difficult to just put on the virtual console because you dont have accurate pointer controls, that only leaves gamecube games. Now these games will absolutely both generate hype and money, and it being missing is a huge miss

  30. This is why piracy exists. You can hack a switch and emulate old games

  31. Nintendo- Stop emulating our games!
    Fans- Can we have the legally on the Switch?
    Nintendo- No.
    Fans – Please? I’ll give you money!
    Nintendo – Hmm..that gives me an idea!

    Nintendo – Pay us for a terrible online service and we’ll drip feed you games when we feel like it! But not the ones you want nor the systems you want either.

    Fans – …………I just emulate them instead.

  32. Nintendo big problem with backwards compatibility is everything they made uses a different architecture or was base on the power PC game cube. Nintendo switing from power PC to arm means that they instantly loose all the power PC software they accumulated from game cube to wii U. The switch is back to square one. What make it worse is that Japanese companies have a fear of software not written in Japan. Nintendo will be doing everything in house which is why they super suck at building SAS, why Nintendo online is so bare bones and why there super slow at moving there back catalogue on to the switch.

  33. Imagine playing super mario galaxy with updated graphics…. i give em 6 years

  34. Well, jokes on them because I'm not renewing my subscription for an awful online play and games I can emulate easily. I would probably buy vc games, but forget about a subscription for a tiny selection of games.

  35. I'm waiting for them to rerelease the Advanced Wars series with the success and popularity of Fire Emblem still.

  36. I would give my left tit for kirby air ride multiplayer on the switch

  37. Wii-style Virtual Console is dead because third parties sell their classic catalogs on their own, generally in bundles, just like they do on PS4/XB1/Steam. Nintendo has no reason to publish those games now because the landscape for classic publishing is completely different compared to the mid-2000s.

    The reason why Nintendo is tying classic games to the online subscription is so that more people will be playing their multiplayer games online. Its very simple.

  38. They literally just added 4 games

  39. Maybe they want to give other companies an oppottunity to sell their games. Thats why they dont Put all the old games. I believe that is the case

  40. To be honest, you can play NES, SNES and GB/GBA games anywhere nowadays, but emulating DS, N64, GC and Wii games are still very hard these days (DS and 64 for the controls, GC for the low graphical power of raspberry pie or systems like that and wii for both reasons) so i would be really willing to pay for them. But Nintendo simply does not put them on the eshop for us to buy!!! Thats really frustrating!

  41. I get that it’s great to have virtual console and old games on a new system but expecting every single game from every console is a bit too much

  42. 5:42 that animation is brilliant, lmao!

  43. >Nintendo releases new system
    *Purchases Earthbound for the 3rd-5th time

  44. 21:07 That's what Nintendo do all the time even when there is no point to and it can do much more harm then good.

  45. Xbox let's you keep everything you had on your previous system by tying digital purchases to your account and also sharing your digital library and subscriptions with other user accounts on the same system or on another system (as long you have that account logged in) while Nintendo refuses to do this and instead turning the virtual console on a mediocre paid online service…

  46. I feel there are two important aspects you didn't consider.

    The first is the allergy game publishers have towards people actually owning their games. I wouldn't be surprised if Nintendo decided to take the loss of not selling these old games to people if they could control the availability under their terms.

    The second point is the the market saturation. Simply put, people have finite time and money on their hands. Making many old games available would make a ton of people play them instead of new, more expensive releases.

  47. Nintendo should take notes from Xbox Live Arcade.

    Games on there had online play, leadboards, improved performance, extra features, and widescreen support!

  48. 24:38 We already have GameCube controllers for Switch.

  49. What if Nintendo is drip feeding the retro games to NSO because of their micro consoles like the NES, SNES, and perhaps a N64 classic? Star Fox 2 was originally a exclusive bonus for SNES classic but has recently been brought to NSO way after the SNES classic was first sold. Gamecube games have never been brought to the virtual console and that might be because a remaster is more lucrative than putting them on NSO. As for portable titles (excluding the DS for compatibility issues) I can't think of a reason not to bring them to NSO and I could see localized version of Mother 3 building a lot of hype for NSO.

  50. Im fine with the idea of a subscription, however, the list of game should be way bigger

  51. I freaking hate when you pretend that emulators don't exist.?

  52. Actually, it's the opposite. It's more likely that people will want to buy and play the older versions of the games if they buy and play the newer version. Especially when the newer games on Switch are such of a high quality. If they went and bought the older games and didn't like it (especially since those games some of them are not as appealing to younger generations) they for sure wouldn't consider buying the new one. That would just taint their perception of the game, with no profit for Nintendo.

  53. "one day while brushing my teeth" – Silly Arlo, you don't have teeth.

  54. The technology is there, the politics are not ?

  55. it's always interesting to see how people outside of the industry experience this decisions and cannot understand why they release the games just super slowly… there are reasons for that.
    first of all they want you to play your console regularly because then you purchase more and you have a higher emotional attachment to the system. that's like with service games, if you release something every now and then people will come back. that's the reason why we got now a mario maker update as well as a switch online games update.
    Reason number 2, they would sell less new games if they would release a lot of awesome old games.
    Reason number 3, if they release all at once you look through them and then you will never touch them.
    Reason number 4, they get more media coverage and social media posts if the release in a slow pace (every time they release new ones you will see tweets, yt videos and posts on kotaku etc).
    Pretty sure if i would think more about i would come up with even more reasons why it is as it is…

    Edit: miyamoto never teased pikmin 4, it's very likely he teased hey pikmin

  56. This channel is quickly becoming a favorite of mine. I love the asthetic and the content.

  57. Alright, I was right, he is wrong. No, theres a damn good reason for virtual console not being on switch, and that's 3rd party developers. Why is the switch better than wii u and wii? The 3rd party selection is fuckin amazing. Because, unlike on wii u and wii, they don't have to compete with virtual console classic games they have no chance of beating.

  58. Other factors:
    – if there are 100's of cool free games, you'll "get round to playing them", there's no urgency. If you purchase it, you'll play it.
    – NSO is 90% clutter of games you don't care about
    – their existing marketing of those games make the games look bad/ dated. Look at the SFII 90s OG hype trailer for comparison.
    – maybe they dont want us playing old free games too much.
    – maybe the infrastructure is a learning curve for them, this after all BETTER be a cross generation non hardware specific service.
    – they don't want to do this every generation, so they're slowly remaking their library to be adjustable for the next decades of bizarre aspect ratios, fps etc.
    – they have a resource issue.. maybe they're stretched, with mobile, theme parks, ??
    – tbh, everything to do with Nintendo and internet is awful. Be that, their website & online store, coins system, app, voice chat, friendcodes, disconnects, lag… why should NSO offerings buck that trend. 😛

  59. I think the problem with your Shadow of the Colossus example is that they're all on different systems, a VC/NSO Gamecube release of Sunshine would be directly competing with a HD remaster of that same title. Link's Awakening on VC didn't hurt Switch sales of Link's Awakening because they're for different systems, and most people aren't me when it comes to not buying a game again if they can boot up another system right now and play it.

    But the same game twice on the same system? There seems to be evidence that – at least for the sorts of games Nintendo tends to make – people may be reluctant to buy a second game that's in the same series for the same system. Looking at past Mario sales for a second, since if this happens with any game it's likely to be Mario Sunshine since that's older (so more likely to reach the NSO/VC than Galaxy), even if the Galaxy remaster feels more likely than a Sunshine remaster:

    Galaxy 2 sold 7.67 compared to Galaxy's 12.79 (Video Game Sales Wiki) – The one time they released two 3d Mario games on one platform? They saw a drop off of 5m copies for that second title.

    Mario Party sees a downward trend for it's N64 releases from 2.70 to 1.91, it's gamecube releases saw a mostly downward trend (7 (2.08) outsold 6 (1.63), but was below 5 (2.17) which in turn was below 4 (2.46), Wii saw a huge dropoff between 8 and 9 (8.85 vs 3.11 respectively).

    Difficult to get 'real' numbers for NES 2d Mario – Mario Bros was bundled with a couple of versions of the console, so the 40m is likely inflated, there are two versions of Mario 2 neither of which released worldwide, so the numbers there are likely deflated, meaning it's only the 18m Mario 3 that I actually trust as indicative of game performance.

    Super Mario Land saw a drop off weather we count Wario Land or not (18.14 for the original, 11.18 for the second. Supe rMario Land 3: Wario Land saw sales of 5.19, but I'm not inclined to count that for the same reason I'm not inclined to count Super Mario World 2: Yoshi's Island as a drop off for Super Mario World on SNES)

    Getting into the hell of deciphering GBA Mario sales…

    Super Mario Advance which I think was a rerelease of SMB2 (Not sure which SMB2) was 5.57m (2001), Super Mario Advance 2: Super Mario World was 5.69m (2001), Super Mario Advance 3: Yoshi's Island was 2.83 (2002), Super Mario Advance 4: Super Mario Bros. 3 (2003) was 5.43. Which is data in your favour, that's flatline aside Yoshi's Island's rerelease in that format. (Classic NES Series: Super Mario Bros. (2004) sold 2.27, take your pick if you count that as a nose dive or people being less interested in it when branded as 'Classic NES Series' than 'Super Mario Advance'

    These are the figures that make me doubt Nintendo is going to even be willing to release Mario Kart 9 on the Switch, at least until they have a Switch 2 or whatever the follow up/pro actually winds up being – I'm astonished they're doing a BotW 2, but maybe that's testing the waters to see if these old trends still exist – Yet alone releasing two versions of the exact same game on the same platform. Only Super Mario Advance series gives any indication that there isn't a drop off for same hardware _sequels_, yet alone VC/NSO + remaster of same game.

  60. The one thing I can't stand about Nintendo is how damn stubborn they can be.

  61. I think nintendo is just a bunch of aliens

  62. Hey dude dont worry about posting too many “negative” videos. We wanna hear your thoughts, regardless of if they’re negative or positive 🙂

  63. I never subscribe to monthly fees.

    For switch I was expecting to be able to just install the games I allready own on the virtual console through Wii U and 3DS.

    I actually don't have a big heart for Nintendo any more. I think they are greedy and meh now a days

  64. the problem with nintendo not wanting to lose big value on old rom is that those rom are just not super valuable in 2019. emulation is easy, the hosting costs are basically zero for how storage evolved, the architecture is extremely simple – the value on virtual retro SHOULD be very low because it fundamentally is. not to mention, as systems grow in power, emulating everything and slapping things onto machines will get easier and easier, as you can overpower accuracy with sheer hardware prowess.
    It is absolutely normal for a customer to demand access to everything on VC for the online sub fee, and have it be a perpetual service. Eventually, it'll stop growing, it's not like companies are making new NES titles anyway. At some point it will be a matter of transferring a server to another address and writing an interpreter for the new OS. Still worth it as a hook for the sub fee.

  65. Great analysis. I'd never really considered this.

  66. Allow us to connect our steam library so many games i own on steam that i will not rebuy on switch lol

  67. This is…a looooooot of unfounded speculation and not really backed up by realities we actually see *on the Switch*.

    Also, the idea that right now they're not capitalizing because they aren't releasing older games seems like a pretty silly thing to say.

    You talk about how critical priming people for new releases is but the sales of these franchises on Switch following the failure of the Wii U contradict that. You mention Luigi's Mansion 3 as being hurt by this, but it's the fastest selling release of the franchise. Same with Fire Emblem, the 14th(?) entry. I completely agree on wanting more, but this argument is pretty weak.

  68. When did this channel just become a purely Nintendo hate channel?

  69. Nintendo: <Doesn't release old games on the Switch>

    Also Nintendo: Why are people pirating our old games so much?

  70. I haven't watched to the end yet so I'll change it later if needed but to answer the question of why are they not selling snes game for $10 a piece instead of a subscription service is because they dont want the sales of snes games to cannabalize the sales of indie and third party games on the switch. That was what happened with the wii u. Doing so will scare third party developers from the system.

  71. We need a triple pack with Windwaker HD, Twilight Princess HD and Skyward Sword HD

  72. It also would be my dream to play every Nintendo Game on the Switch but i dont agree with the points of this video. I dont think that a new young generation really cares much about these older Games. Sure a few real Gaming freaks will but most wont. Besides Nintendo doesnt want to give us 1 Million options to play.
    They always want us to focus on there new release and feed us with remakes and remasters when they have holes to fill. Im also 100% sure that the main reason that we didnt saw more classic games so far is the huge success of the switch. They dont really need to play there retro cards right now. They will when they have a weaker year with less new releases.

  73. As someone who's 1st handheld was the DS and 1st Nintendo Console was the Wii, I would like to play old Gamecube & N64 games, along with games I've missed out on DS, Wii and the GBA, I would also want certain Wii U games on the Switch, namely Mario 3D World and Yoshi's Woolly World

  74. You know exactly why they do not have a virtual console.
    Nintendo "online" membership… Which STILL doesn't allow you to play online with a good quality conection to REAL dedicated server.
    So, what is the real reason for them to make pay us "online" subscription ?
    Snes and nes games, and something tells me we will see n64 games one day…

  75. My biggest Question from this video is Arlo you brush your teeth? Any chance you could show us your pearly whites? Lol

  76. "Nintendo's got a very special opportunity on their hands and they just need to get off their tooshies and seize it! Pardon my French"

    seize in French means sixteen
    [visible confusion]

  77. In order to use the NSO emulators to play NES/SNES I need there to be nothing on-screen, no dots, no profile icons.. who wants this shit? Seriously? And especially the NES emulator needs button remapping because they put A and B in the wrong order. Why does anyone give a flying fuck about what games come out for this shit with these problems..

  78. You had to hit that 10 minute mark didn't you?

  79. Stuff like this encourages the emulator market honestly

  80. guys Nintendo cant just bring back old games like a snap of their fingers they have to go through a lot of legal crap to bring us those games

  81. I personally explored the Fire Emblem Series thanks to the cheap virtual console version of the first western FE. I buyed this one because it was advertised at the first game and a good entry point. Also it was 30€ cheaper than the 3Ds Games. I wasn't really into strategy games either. I would even say I really dislike the majority of them. But Fire Emblem was different. And today it is my favorite game series. Virtual Console is a really good way to get new people into new franchises. Also they definitly could use the account system from WiiU/3Ds to give access to all the games you already buyed on the previous generation. Instead of doing the subscription service they should've focused on adding more and more older as well as newer (DS, Wii, WiiU, 3Ds etc.) games to the Virtual Console. In my opinion.

  82. 30:19 Option 3 People boot up dolphin and piss off Nintendo

  83. Nintendo not giving us their older content on the Nintendo Switch cloud service,

    Makes Nintendo look like they only cared about NES and SNES games and completely forgot about N64, GameCube, Wii, WiiU, GameBoy, GBA, DS and 3DS games that we all cared about.

    Virtual Console dead means that Classic Games Service is not going to be like the VC originally was.

  84. Bruh tell me why Star fox 2 is now on snes library for no reason basically making my snes mini worthless

  85. Baiten Kaitos and Lost Kingdom

  86. Game pass is great except for the windows app which is not as good as steam. But I like it a lot. Got 3 months for free with a CPU buy and I'm thinking about staying in.

  87. I really want starfox 64 on the switch.

  88. People who download ROMs be like ?

  89. 22:37 i assume this video

  90. Nintendo online is long term while virtual consle isn’t its much of grab and go while Nintendo online is like income

  91. Alot of fantastic points were made in this video. Any company would KILL to have the amount of great quality back catalogue content nintendo has, yet they seem extremely reluctant to remaster or port such games. No one wants more NES and Super NES games. We had the mini classics for that – especially when u have games like super mario galaxy 1/2 and Super Mario 3d world just sitting on the shelf.

  92. I get that re-selling the same games over and over to people each generation could generate some bad PR. The subscription service is a great idea but not as a virtual console replacement. NSO would be perfect as a alternative or supplement. If I get tired of re-buying games, maybe I’ll just decide to use the subscription service.
    I think offering a rich library of games should alleviate the bad pr concerns from re-selling games.
    The answer is to have the virtual console AND Nintendo Switch online.

  93. for the first time I think I have to disagree with you, Arlo.
    Nintendo probably makes more money from NSO than they would do with us purchasing individual games. Imgaine how many peope actually have NSO without beein super interestend in all those Oldschool games. I don't think that the number of purchased NES and SNES games comes even close to the number of subscribtion they sell every month. I think there are just more people Interested in PLaying games online than there are who want to play an old games.

    I don't think tyour community accurately represents the Nintendo customer base.

  94. The real reason is that Nintendo wasn't porting the ROMs themselves.

    With all of their fighting against ROMs and emulators when somebody dug into the coating of the Virtual Console they found out that the ROMs they were using we're coming straight from websites.

    They were little bits of code that were added by the people that ported them themselves.

    Nintendo ended up getting called out for this.

    The drip feed is because Nintendo's actually porting these things by them self now.

    That would be an interesting video if you want to look into it Arlo

  95. Arlo you do you negative or otherwise idc i love your opinions and love your vids

  96. One exemple of a game series that no one cared when it first released and is now selling like crazy is the Yakuza series. The first Yakuza bombed really hard in 2005, but when the remake released for the PS4 in 2017, since people on the internet have talked about Yakuza 0 and the series in general, they bought the game and it was a success

  97. I mean, I can kinda see where you're coming from. However, I don't expect Nintendo to have to port SM64 or Sunshine to the Switch before they release Odyssey. You don't have to play the older titles to decide whether or not you want the new game in front of you. The trailers and gameplay should speak for itself as a standalone title.

  98. What most people forget is that Nintendo can't just throw the old games on the switch, the have to port them for the system, and have to see how it works. and they have many games. Some that only came out in japans and now have to be translatet first.

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