Shadows of Adam (Switch) Review! – The Game Collection!

Shadows of Adam (Switch) Review! – The Game Collection!

Welcome back to The Game Collection! I’ve been focusing an awful lot on RPGs made
by classic developers. They made the classics I grew up playing,
the games that inspired my love for the genre. The games that inspired this series of reviews. But I think it’s time we check out a game
that was also inspired by these classics. The developer Something Classic sent me a
copy of Shadows of Adam for review, so let’s see how they did! Is Shadows of Adam itself a mere shadow cast
by the games that came before it? Or does it stand on its own legs as classic
all on its own? I am SuperDerek and this is Shadows of Adam! Shadows of Adam is a turn-based Japanese-style
RPG that’s available to play on PC and Nintendo Switch. It was developed by Something Classic after
a successful Kickstarter campaign, raising over $20,000. Shadows of Adam launched originally in 2017
for PC, and was just ported over this year to the Nintendo Switch, which is the version
I played for this review. The story of Shadows of Adam follows Kellan,
son of the hero Orazio and his childhood friend and adopted sister Azrael. Several years ago, Orazio set out on a journey,
never to be heard from again, leaving behind his children, and a dark secret. And as the world begins to slip into darkness,
the blight afflicting the world spreads and infects the land. Is in this world that our story picks up. Kellan and Azzy go exploring the Tangle, a
treacherous and poisonous gnarl of twisted thorns and vines, in search of the source
of the blight. Along the way they come across Curtis, a powerful
monk who helps the duo out. Upon discovering and defeating a monstrous
carnivorous plant, they find a magical tome buried within a tree trunk. It is then that a vision of Orazio appears,
pleading to Azrael to help him, before vanishing. With that, our small band of characters go
off on a journey to find Orazio, and get to the bottom of that creepy magical tome. The game gradually leads the player through
several towns and dungeons, in search of magical crystals, magical artifacts, and running from
an evil prince, hell-bent on capturing Azzy for her sparkling magical abilities. Along the way we uncover the history of magic,
the origins of artifacts, and meet several fun and interesting characters along the way. The overarching story of the game itself isn’t
where the writing of this game truly shines though. That would be in the dialog. Shadows of Adam is very self-aware, and breaks
the 4th wall often. The writing is clever and whimsical enough
to keep readers engaged, but never so off-the-rails as to border on parody. Some of the most charming and memorable characters
are the pirates obsessed with cleaning, for example. Shadows of Adam walks a fine line, and in
doing so tells a story that is accessible to newcomers to the genre that may be appreciated
even more by veterans. The writing helped make every character interaction
a joy to watch, and loads of fun to voice-act during my twitch streams! A magical girl would SPARKLE… wouldn’t she? I suppose it’s… –Of COURSE she would! Oh how I miss her… I’ve never felt such tender hate… I must be falling in love! Another area where Shadows of Adam comes into
its own is in the gameplay. There are no random encounters in Shadows
of Adam which I know will be a huge selling point for some of you out there. Something Classic borrows from the likes of
Final Fantasy Mystic Quest by strategically placing enemies at key points within the dungeons
to help make sure that you never find yourself needing to grind, as long as you fight the
monsters in your way. This provides perfect balance to battling,
exploration, and puzzle-solving. The fact that there are some real head-scratchers
in the game, and you don’t have to worry about random encounters while problem-solving is
the way things ought to be more often! Because trust me, the puzzles are hard enough
as they are, without the extra distractions! Once you get into battle is where things start
to get particularly interesting. The MP system is a new take on Magic that
I Hadn’t ever considered before, and it results in some really great flexibility. MP functions differently in that rather than
skills or magic requiring a set number of points from a pool to cast, it costs a set
percentage of your points. At first the difference is subtle, but it
has some unique implications as the game progresses. Typically as you get stronger in games, your
mana pool increases and your old spells become obsolete as enemies get stronger and as you
gain better skills. The spells you learned early on cost practically
nothing to cast, but do practically nothing anymore, so why bother even having them? In Shadows of Adam, that spell always costs
the same percent of your magic pool, and that skill gets stronger as the character does,
so spells you like never become obsolete! In addition to this, each character passively
recovers 15% of their MP after each round of battle and each time an enemy is killed. So if you use a skill that uses 45% of your
MP, at the end of the round you’ll have 70% of your MP available on your next turn. Because of this you can’t spam your highest
level skills each round, but you can use them often enough to still feel ultra-powerful! And you don’t have to worry about hoarding
your ethers either. Another huge point in favor of the Shadows
of Adam battle system is the fact that buffs and de-buffs work beautifully! There’s also a unique item fusion/crafting
system called Grand Reliquaries, which essentially allow you to combine the effects of accessory
slot items. There are elemental and attack type strengths
and weaknesses you can exploit during battles as well these effects can be stacked and leveraged
to ludicrous efficiency. Loyal viewers already know I’m a huge fan
of that! The flexibility in the battle system makes
the game feel especially fast and fun. The down-side I suppose is that you can make
the game feel pretty easy once you’ve got a good understanding of these mechanics, and
you can even trounce some end-game bosses in just a few rounds, but if you’re not leveraging
the system it can still provide a fun challenge from beginning to end! The world presented within Shadows of Adam
seems like a pretty standard Renaissance period equivalent setting with relatively little
magic on full display compared to other similar games. This ties into the lore of the game quite
nicely, though there are a few locations and characters who are distinctly magical in nature. World exploration takes place on a world map
which is always a welcome sight. Overall Shadows of Adam perfectly replicates
the feel of a 16-bit era RPG world. Shadows of Adam is a very pretty RPG that
mimics the style of 16 bit RPGs but doesn’t necessarily limit itself to those same constraints,
and benefits from an expanded palette and transparency layers, but doesn’t go overboard
to the point of breaking the 16-bit aesthetic. The animations are fluid, the environments
are detailed and well crafted. You can tell that the pixel art aesthetic
was deliberately chosen out of love for the art and not as a cost-cutting measure, and
feel like they could have worked on a Super Nintendo, and would have been mind-blowing
on that system. The sound design overall is fantastic too. Sound effects are satisfying and feel impactful
and… I’m kind of at a loss for words for what I
mean here, but maybe… chunky? They sound 16-bit, but they sound kind of
real too. I can’t quite explain it but I am in love
with the sound effects here. And that love for the sound extends into the
music in Shadows of Adam as well. The music was actually so good at times it
stopped me in my tracks and I wanted to just stop and listen to it. The music is really just a perfect fit for
the game, both in style and tone and even now I get songs stuck in my head from the
game. It’s about this point where I would talk about
bugs in the game but at this point there a ren’t really any to speak of. There were a couple here and there that got
patched early on, so you’ll want to make sure your game is fully up-to-date. I suppose if I really had to nit-pick here
or there, I think it was a little too easy to accidentally progress text too quickly
and miss some lines of dialog. And in the beginning the game moves along
a little too quickly and you can miss some text if you’re trying to read it out loud
like I typically do during streams, but without that handicap you’ll probably be fine. Shadows of Adam is currently about $15 or
so on Steam and the Nintendo eShop, and most people will finish it within 20 hours or less. But because I enjoyed the game so much I pretty
much did everything that there was to do, and that took me about 30 hours, which I’ve
heard may be some kind of record for the slowest run. But sometimes when a game is this good, it’s
worth the extra time to slow down and savor it. And I particularly loved my time with Shadows
of Adam. Between the playful writing that’s a pleasure
to read, and a flexible battle system that I could really sink my teeth into, I can’t
recommend the game enough. It’s an awesome deal at $15, and I’d pay thrice
as much for a physical copy if one existed. And that’s why Shadows of Adam has earned
itself a spot in The Game Collection!

Comments (40)

  1. I’ve been looking for something like this one. Thanks!

  2. Love the intro. I was getting Rod Serling vibes!

  3. I think it'd be cool if we got more RPGs like this.

  4. Is always good to see a good and short Rpg. I'll add to my giant list of games beat

  5. buy it on steam early on release and its really good rpg actually – i really understand what not a lot of people have a good taste in games, but one of whem is SuperDerek for sure

    cuz very high rated Terranigma game, and titles like this really make me sure what i have resonance with this like persons

  6. Looks like my kind of game

  7. I hope Limited run games make a physical copy

  8. I have this but only played about an hour. I am excited to play this more now!

  9. I really want to try this game out, but I've been holding out to see if a physical version gets released

  10. This look like a Rpg maker game on steroids ( in a good way ? )

    Thanks for the review, never heard of this game before. Might grab it for the winter sale ??

  11. I fucking love Derek. His reviews are literal comfort food and nowdays with the reviews coming in more slowly, I get even more excited. Merry Christmas to me.

  12. Anyone know if the dlc with new game +, higher cap etc is on the switch?

  13. sounds like an awesome game! I need it physically now so i will buy and play it 😀

  14. I usually don't like puzzle based RPGs, and I love me some random battles, so I'm a little worried about it there. But it does look very well polished, so I might just give it a go anyway.

    Also, you can apparently suplex a train. Bonus points for an awesome reference.

  15. It was a nice short play. The game looks really good

    The dialog is definitely not for everyone (I didn't like it)
    I like Mystic Quest but I didn't care for the encounter system or the AP system. Also I don't think anyone missed the very linear equipment progression from MQ :/

  16. Great as always. Perhaps run levels a bit higher. Video pretty quiet on phone even with volume all the way up.

  17. This game sounds awesome. Be sure to post on the weekly update if a physical version is evey released!

  18. Yeah, best way to start my friday is witha Super Derek game review

  19. Thanks for another great review.

  20. 10:39
    The best part of any video

  21. Hey Dereck all the puzzles you completed whit no help ?or you look for hep like me lol

  22. I didn't catch much of this on stream so forgot we were getting a review of it, definitely seems like something I would enjoy so I will add it to my Switch wishlist. And being an indie JRPG this also reminds me that I need to get around to Cosmic Star Heroine one of these days, which I already have on PS4.

  23. Alright dude, you've convinced me, just bought the game for my Switch now. Hopefully it'll be as fun as it looks!

  24. Alright so that small clip of your stream was incredible. Where do you stream at? It's not MiXer sp? So i assume twitch. I'll have to go ahead and make an account i suppose

  25. Awesome review!! I’m definitely picking this up, I would have never known about it otherwise, thanks Derek! And I’m glad I’m not the only one who spends way more time than everyone else on an rpg. Haha

  26. 1 more added to the backlog. Looks like a great game. Here’s hoping for a physical release someday. ?

  27. Yesss, high production value Derek. We goin' big!

  28. As long as the puzzles aren't frustratingly difficult, then this game looks pretty dope imo

  29. I agree with this completely!

  30. The legendary SUPLEX

  31. To be honest I'm getting a little sick of games not taking themselves seriously with fourth wall breaks. It was novel back in 2015 once Undertale made it popular but its getting a bit tiresome, because when the characters dont take the story seriously, neither do I.

    Still, I might check this one out, though i have a significant backlog I need to address first.

  32. Short review; "it's Mystic Quest… But better!" Nice addition to the Collection though. I'll be waiting for a physical release (or double-dipping if I get impatient!)

  33. You haven't broken any record, Derek, I'm sorry to say! ??
    I played it upon release on PC, and due to some early technical hiccups had to retrace steps (having to be thorough for review purposes) and clocked up around 40 hours.

  34. Love your reviews so much Derek. This looks great!

  35. I'm reminded of final fantasy mystic quest but og final fantasy on nes classic I play a lot dispite not knowing where to go I boot it up every now and then

  36. Keep doing what you do Derek. You rock!

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