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Street Fighter II voice-controlled gameplay & game logistics, using VoiceAttack

Street Fighter II voice-controlled gameplay & game logistics, using VoiceAttack


Street Fighter II is a 1992 fighting game
from Capcom, which has received many updates. Some might say too many. Among the ways of playing this nowadays are
emulators, or even just playing it in a browser, although I found some of the browser emulators
have sound glitches. Another method is to purchase Sega Mega Drive
& Genesis Classics on Steam, purchase Streets of Rage as DLC, and get this
community workshop mod which will turn Streets of Rage into Street Fighter II:
Special Champion Edition, the version that was available on
the Mega Drive and Genesis. The earliest example I’ve found of playing
this by voice is from SpecialEffect in mid-2013, on Street Fighter 4. Although they didn’t
do any live combat. And there’s a recent example from Ginger V1k1ng
playing Street Fighter 5, who made his own voice command application. He found live combat
to be quite a challenge, particularly with having to direct special moves as coming from
the left or right. This game and type of game has been on my
list for a couple of years, as I’m not really sure how well it would work by voice. It takes
voice players about 2 seconds to respond to any surprise, which is really limiting. Also this can’t really be used to play against
manual players, as they’d get an audible warning of the voice player’s intended actions! Nevertheless,
I decided to have a go at the game. I only made commands for one character. I
hadn’t played Street Fighter for over 20 years, and wasn’t that good at it back then, but I
did manage to beat the game on the easiest difficulty setting. I partially solved the issue with left and
right commands by having a tracking variable which I would flip by saying “switch” if I
changed which side of the enemy I was on. This only stopped being useful when enemies
jumped over me repeatedly (like Chun-Li and M. Bison), as when my commands are set to
the wrong side I can’t do any of my special moves. The only real and really big challenge was
M. Bison, who closes the distance to the player really quickly, so it’s hard to juggle him
with Hadoukens, and then he often does combo sequences which wipe out half your health,
leave you stunned, and then does another combo sequence. He took me nearly as long as the
previous 11 challengers combined! Here are some highlights, and I’ll put up
an edited playthrough later in the week. [Recognised voice commands are
in the bottom right] I don’t know what I’m doing here,
I never did this one before! Phew!

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